Exemplo n.º 1
0
 void UpdateOnUI()
 {
     module = _protagonist.GetModule();
     _progressBar["PB - Health"].targetValue  = _protagonist.GetHealth();
     _progressBar["PB - Sans"].targetValue    = _protagonist.GetSans();
     _progressBar["PB - Motor"].targetValue   = module[0];
     _progressBar["PB - Nerve"].targetValue   = module[1];
     _progressBar["PB - Endoc"].targetValue   = module[2];
     _progressBar["PB - Circul"].targetValue  = module[3];
     _progressBar["PB - Breath"].targetValue  = module[4];
     _progressBar["PB - Digest"].targetValue  = module[5];
     _progressBar["PB - Urinary"].targetValue = module[6];
     _progressBar["PB - Reprod"].targetValue  = module[7];
 }
Exemplo n.º 2
0
    void Start()
    {
        EventCenter.GetInstance().AddEventListener("UpdateUI", UpdateOnUI);
        _protagonist = GameManager.instance.playerAgent.GetComponent <Protagonist>();
        _progressBar = new Dictionary <string, ProgressBar>();

        ProgressBar[] viewers = transform.Find("Content").GetComponentsInChildren <ProgressBar>();
        foreach (var item in viewers)
        {
            item.speed = 3;
            _progressBar.Add(item.name, item);
        }

        // 初始化健康、精神和模块最大值
        _progressBar["PB - Health"].maxValue  = _protagonist.maxHealth;
        _progressBar["PB - Sans"].maxValue    = _protagonist.maxSans;
        _progressBar["PB - Motor"].maxValue   = _protagonist.maxMoudle;
        _progressBar["PB - Nerve"].maxValue   = _protagonist.maxMoudle;
        _progressBar["PB - Endoc"].maxValue   = _protagonist.maxMoudle;
        _progressBar["PB - Circul"].maxValue  = _protagonist.maxMoudle;
        _progressBar["PB - Breath"].maxValue  = _protagonist.maxMoudle;
        _progressBar["PB - Digest"].maxValue  = _protagonist.maxMoudle;
        _progressBar["PB - Urinary"].maxValue = _protagonist.maxMoudle;
        _progressBar["PB - Reprod"].maxValue  = _protagonist.maxMoudle;

        // 初始化当前显示数据
        module = _protagonist.GetModule();
        _progressBar["PB - Health"].currentPercent  = _protagonist.GetHealth();
        _progressBar["PB - Sans"].currentPercent    = _protagonist.GetSans();
        _progressBar["PB - Motor"].currentPercent   = module[0];
        _progressBar["PB - Nerve"].currentPercent   = module[1];
        _progressBar["PB - Endoc"].currentPercent   = module[2];
        _progressBar["PB - Circul"].currentPercent  = module[3];
        _progressBar["PB - Breath"].currentPercent  = module[4];
        _progressBar["PB - Digest"].currentPercent  = module[5];
        _progressBar["PB - Urinary"].currentPercent = module[6];
        _progressBar["PB - Reprod"].currentPercent  = module[7];

        UpdateOnUI();
    }