Exemplo n.º 1
0
    public void enablePowerful(float time)
    {
        //检测重复物体
        Transform child = transform.Find("Prop_powerful_child(Clone)");

        if (child != null)
        {
            //存在重复,重置时间
            Prop_powerful_child ctrl = child.gameObject.GetComponent <Prop_powerful_child>();
            ctrl.liveTime = time;
        }
        else
        {
            GameObject          obj  = Instantiate(powerful_child, transform);
            Prop_powerful_child ctrl = obj.GetComponent <Prop_powerful_child>();
            ctrl.liveTime = time;
        }
    }
Exemplo n.º 2
0
    //powerful的启用
    public void enablePowerful()
    {
        //检测重复物体
        Transform child = transform.Find("Prop_powerful_child(Clone)");

        if (child != null)
        {
            //存在重复,重置时间
            Prop_powerful_child ctrl = child.gameObject.GetComponent <Prop_powerful_child>();
            ctrl.resetLiveTime();
        }
        else
        {
            Instantiate(powerful_child, transform);
        }
        //修改开关
        levelController.isPowerfulOn = true;
    }