void OnRecordPersistentData()
    {
        TargetSpawner = GetComponent <PropRespawner>();

        VariableName = name + LevelName + transform.position.x.ToString("F2") + transform.position.ToString("F2");
        DialogueLua.SetVariable(VariableName + "DaysPassed", TargetSpawner.DaysPassed);
    }
 void Start()    // Start is called before the first frame updatepublic override void Start()
 {
     LevelName     = GameManager.Instance.LevelName;
     TargetSpawner = GetComponent <PropRespawner>();
 }