void OnRecordPersistentData() { TargetSpawner = GetComponent <PropRespawner>(); VariableName = name + LevelName + transform.position.x.ToString("F2") + transform.position.ToString("F2"); DialogueLua.SetVariable(VariableName + "DaysPassed", TargetSpawner.DaysPassed); }
void Start() // Start is called before the first frame updatepublic override void Start() { LevelName = GameManager.Instance.LevelName; TargetSpawner = GetComponent <PropRespawner>(); }