Exemplo n.º 1
0
        public override MoveEventResponse MoveBeingGenerated(MoveList moves, int from, int to, MoveType type)
        {
            Piece movingPiece = Board[from];

            if (movingPiece.TypeNumber == promotingTypeNumber)
            {
                Location        loc    = Board.SquareToLocation(Board.PlayerSquare(movingPiece.Player, to));
                PromotionOption option = condition(loc);
                if (option != PromotionOption.CannotPromote)
                {
                    //	enemy piece being captured (if any)
                    Piece capturedEnemyPiece = Board[to];

                    //	if promotion is optional, add move without promotion
                    if (option == PromotionOption.CanPromote)
                    {
                        if (capturedEnemyPiece == null)
                        {
                            moves.AddMove(from, to, true);
                        }
                        else
                        {
                            moves.AddCapture(from, to, true);
                        }
                    }

                    List <int>   pieceTypesFound = new List <int>();
                    List <Piece> capturedPieces  = Game.GetCapturedPieceList(movingPiece.Player);
                    foreach (Piece capturedFriendlyPiece in capturedPieces)
                    {
                        if (capturedFriendlyPiece.TypeNumber != movingPiece.TypeNumber &&
                            !pieceTypesFound.Contains(capturedFriendlyPiece.TypeNumber))
                        {
                            if (capturedEnemyPiece == null)
                            {
                                moves.BeginMoveAdd(MoveType.MoveReplace, from, to, capturedFriendlyPiece.TypeNumber);
                                moves.AddPickup(from);
                                moves.AddDrop(capturedFriendlyPiece, to);
                                moves.EndMoveAdd(5000 + capturedFriendlyPiece.PieceType.MidgameValue);
                            }
                            else
                            {
                                moves.BeginMoveAdd(MoveType.CaptureReplace, from, to, capturedFriendlyPiece.TypeNumber);
                                moves.AddPickup(from);
                                moves.AddPickup(to);
                                moves.AddDrop(capturedFriendlyPiece, to);
                                moves.EndMoveAdd(5000 + capturedFriendlyPiece.PieceType.MidgameValue + capturedEnemyPiece.PieceType.MidgameValue);
                            }
                            pieceTypesFound.Add(capturedFriendlyPiece.TypeNumber);
                        }
                    }
                    return(MoveEventResponse.Handled);
                }
            }
            return(MoveEventResponse.NotHandled);
        }
Exemplo n.º 2
0
        public override MoveEventResponse MoveBeingGenerated(MoveList moves, int from, int to, MoveType type)
        {
            Piece movingPiece = Board[from];

            foreach (PromotionCapability promotion in promotionCapabilities)
            {
                if (movingPiece.TypeNumber == promotion.PromotingTypeNumber)
                {
                    Location        toLocation = Board.SquareToLocation(Board.PlayerSquare(movingPiece.Player, to));
                    PromotionOption option     = promotion.FromAndToConditionDelegate != null
                                                ? promotion.FromAndToConditionDelegate(Board.SquareToLocation(Board.PlayerSquare(movingPiece.Player, from)), toLocation)
                                                : promotion.ConditionDelegate(toLocation);

                    if (option != PromotionOption.CannotPromote)
                    {
                        for (int x = 0; x < Game.MAX_PIECE_TYPES; x++)
                        {
                            typesUsed[x] = false;
                        }

                        //	enemy piece being captured (if any)
                        Piece capturedPiece = Board[to];

                        //	if promotion is optional, add move without promotion
                        if (option == PromotionOption.CanPromote)
                        {
                            if (capturedPiece == null)
                            {
                                moves.AddMove(from, to, true);
                            }
                            else
                            {
                                moves.AddCapture(from, to, true);
                            }
                        }

                        //	handle traditional promotion
                        if (promotion.PromotionTypes != null)
                        {
                            if (capturedPiece == null)
                            {
                                foreach (PieceType promoteTo in promotion.PromotionTypes)
                                {
                                    moves.BeginMoveAdd(MoveType.MoveWithPromotion, from, to);
                                    moves.AddPickup(from);
                                    moves.AddDrop(movingPiece, to, promoteTo);
                                    moves.EndMoveAdd(5000 + promoteTo.MidgameValue);
                                    typesUsed[promoteTo.TypeNumber] = true;
                                }
                            }
                            else
                            {
                                foreach (PieceType promoteTo in promotion.PromotionTypes)
                                {
                                    moves.BeginMoveAdd(MoveType.CaptureWithPromotion, from, to);
                                    moves.AddPickup(from);
                                    moves.AddPickup(to);
                                    moves.AddDrop(movingPiece, to, promoteTo);
                                    moves.EndMoveAdd(5000 + promoteTo.MidgameValue + capturedPiece.PieceType.MidgameValue);
                                    typesUsed[promoteTo.TypeNumber] = true;
                                }
                            }
                        }

                        //	handle promotion by replacement
                        if (promotion.ReplacementPromotionTypes != null)
                        {
                            List <Piece> capturedPieces = Game.GetCapturedPieceList(movingPiece.Player);
                            foreach (Piece capturedFriendlyPiece in capturedPieces)
                            {
                                if (capturedFriendlyPiece.TypeNumber != movingPiece.TypeNumber &&
                                    !typesUsed[capturedFriendlyPiece.TypeNumber] &&
                                    promotion.ReplacementPromotionTypes.Contains(capturedFriendlyPiece.PieceType))
                                {
                                    if (capturedPiece == null)
                                    {
                                        moves.BeginMoveAdd(MoveType.MoveReplace, from, to, capturedFriendlyPiece.TypeNumber);
                                        moves.AddPickup(from);
                                        moves.AddDrop(capturedFriendlyPiece, to);
                                        moves.EndMoveAdd(5000 + capturedFriendlyPiece.PieceType.MidgameValue);
                                    }
                                    else
                                    {
                                        moves.BeginMoveAdd(MoveType.CaptureReplace, from, to, capturedFriendlyPiece.TypeNumber);
                                        moves.AddPickup(from);
                                        moves.AddPickup(to);
                                        moves.AddDrop(capturedFriendlyPiece, to);
                                        moves.EndMoveAdd(5000 + capturedFriendlyPiece.PieceType.MidgameValue + capturedPiece.PieceType.MidgameValue);
                                    }
                                    typesUsed[capturedFriendlyPiece.TypeNumber] = true;
                                }
                            }
                        }
                        return(MoveEventResponse.Handled);
                    }
                }
            }
            return(MoveEventResponse.NotHandled);
        }