Exemplo n.º 1
0
        public override void RotationFire(Vector2 spawnLocation, float playerRotation, float speed)
        {
            Vector2 target = new Vector2((float)Math.Cos(playerRotation), (float)Math.Sin(playerRotation));

            Projectiles.Shot s = (Projectiles.Shot)pool.SpawnFromPool(spawnLocation, target);
            s.Speed  = speed;
            s.damage = HandGunDamge;
        }
Exemplo n.º 2
0
        void WaveSpread(Vector2 spawnLocation, float playerRotation, float speed)
        {
            for (int i = (int)-(.5 * numberOfBullets); i < (.5 * numberOfBullets); i++)
            {
                Vector2 target = new Vector2((float)Math.Cos(playerRotation + (bulletOffset * i)), (float)Math.Sin(playerRotation + (bulletOffset * i)));

                Projectiles.Shot s = (Projectiles.Shot)pool.SpawnFromPool(spawnLocation, target);
                s.Speed  = speed;
                s.damage = WaveGunDamage;
            }
        }
        public override void RotationFire(Vector2 spawnLocation, float playerRotation, float speed)
        {
            float offset;

            if (r.Next(0, 2) == 1)
            {
                offset = (float)r.NextDouble();
            }
            else
            {
                offset = -(float)r.NextDouble();
            }

            Vector2 target = new Vector2((float)Math.Cos(playerRotation + (offset * spreadModifier)), (float)Math.Sin(playerRotation + (offset * spreadModifier)));

            Projectiles.Shot s = (Projectiles.Shot)pool.SpawnFromPool(spawnLocation, target);
            s.Speed  = speed;
            s.damage = RifleDamge;
        }