Exemplo n.º 1
0
 void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Projectile")
     {
         ProjectileStraightMove projectileMove = collision.gameObject.GetComponent <ProjectileStraightMove>();
         int layerIndex = globalGameData.GetCurrentLayerIndex();
         if (layerIndex == projectileMove.layerData.layerIndex + 1)
         {
             projectileList.Remove(projectileMove);
         }
     }
 }
Exemplo n.º 2
0
    public override void InitiateMove(GameObject projectile)
    {
        projectileScript = projectile.GetComponent <ProjectileStraightMove>();
        rgbd             = projectile.GetComponent <Rigidbody2D>();

        ProjectileDefaultDataSO defaultData = projectileScript.defaultData;

        if (initForceFactor == 0)
        {
            initForceFactor = defaultData.initForceFactor;
        }
        rgbd.AddForce(projectileScript.direction * initForceFactor);
    }
Exemplo n.º 3
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Projectile")
     {
         ProjectileStraightMove projectileMove  = collision.gameObject.GetComponent <ProjectileStraightMove>();
         LayerDataSO            projectileLayer = projectileMove.layerData;
         if (projectileLayer.layerIndex == layer.layerIndex && !dying)
         {
             globalGameData.LockInputs();
             GetComponent <Animator>().SetBool("Dead", true);
             if (shield != null)
             {
                 shield.SetActive(false);
                 shieldCircle.SetActive(false);
             }
             dying = true;
         }
     }
 }