Exemplo n.º 1
0
 //Apply effect for Three Away Dot type Damage
 void ApplyDamageThreeAwayDot()
 {
     if (tileScript != null)
     {
         if (tileScript.occupiedBy.ToString() != "Player")
         {
             hits[hitsL] = tileScript;
         }
         ProjectileScript ps = GameObject.FindGameObjectWithTag("ProjectileController").GetComponent <ProjectileScript>();
         ps.ShootProjectile((float)speed, tileScript, this.gameObject, damageType, aoeType);
     }
 }
Exemplo n.º 2
0
    //Apply effect of Random type Damage
    void ApplyDamageRandom()
    {
        if (aoeType == AOEType.MULTIPLE_HIT)
        {
            ProjectileScript ps = GameObject.FindGameObjectWithTag("ProjectileController").GetComponent <ProjectileScript>();
            ps.ShootProjectile((float)speed, tileScript, this.gameObject, damageType, aoeType);
        }
        else
        {
            List <TileScript> enemyList = new List <TileScript>();

            enemyList = GetEnemyOccupiedTiles();

            if (enemyList.Count > 0)
            {
                hitsL   = 1;
                hits[0] = enemyList[Random.Range(0, enemyList.Count - 1)];
            }
        }
    }
Exemplo n.º 3
0
 //Apply effect for First Hit Projectile type Damage
 void ApplyDamageFirstHitProj()
 {
     if (speed > 1)
     {
         if (tileScript != null)
         {
             if (tileScript.occupiedBy.ToString() != "Player")
             {
                 hits[hitsL] = tileScript;
             }
             ProjectileScript ps = GameObject.FindGameObjectWithTag("ProjectileController").GetComponent <ProjectileScript>();
             ps.ShootProjectile((float)speed, tileScript, this.gameObject, damageType, aoeType);
         }
     }
     else
     {
         while (rangeCount < range && !hit && tileScript != null)
         {
             if (tileScript == null || tileScript.right == null)
             {
                 tileScript = null;
             }
             else
             {
                 rangeCount++;
                 tileScript = tileScript.right.GetComponent <TileScript>();
                 if (tileScript.occupiedBy != null || rangeCount == range)
                 {
                     hit         = true;
                     hits[hitsL] = tileScript;
                     hitsL++;
                 }
             }
         }
     }
 }