public void Init(float speed, ProjectileHeading projectileHeading) { this.projectileHeading = projectileHeading; transform.eulerAngles = new Vector3(transform.eulerAngles.x, GameManager.Rotations[(int)projectileHeading], transform.eulerAngles.z); rb.velocity = transform.forward * speed; }
public void Init(ProjectileHeading projectileHeading) { this.projectileHeading = projectileHeading; transform.eulerAngles = new Vector3(transform.eulerAngles.x, GameManager.Rotations[(int)projectileHeading], transform.eulerAngles.z); }