//Have this interface with the projectileManager to select what projectile to fire from the list of projectiles
    void handleWeaponSelection()
    {
        float scroll = Input.GetAxis("Mouse ScrollWheel");

        if (scroll > 0)
        {
            weapon.selectNext();
        }
        if (scroll < 0)
        {
            weapon.selectPrevious();
        }

        //ugh...
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            weapon.select(0);
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            weapon.select(1);
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            weapon.select(2);
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            weapon.select(3);
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            weapon.select(4);
        }
        if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            weapon.select(5);
        }
        if (Input.GetKeyDown(KeyCode.Alpha7))
        {
            weapon.select(6);
        }
        if (Input.GetKeyDown(KeyCode.Alpha8))
        {
            weapon.select(7);
        }
        if (Input.GetKeyDown(KeyCode.Alpha9))
        {
            weapon.select(8);
        }
    }