// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { // fire projectile if (!pB.IsFiring()) { print("Fire"); pB.Fire(Camera.main.ScreenToWorldPoint(Input.mousePosition)); } } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { // fire projectile if (!pB.IsFiring()) { print("Fire"); pB.Fire(Camera.main.ScreenToWorldPoint(Input.mousePosition)); } } }