Exemplo n.º 1
0
 void Awake()
 {
     progressBar = GameObject.FindGameObjectWithTag("ProgressBar").GetComponent <ProgressBarLogic>();
     if (progressBar == null)
     {
         Debug.Log("Error: <ProgressBar> not found!");
     }
     levelText = GameObject.FindGameObjectWithTag("LevelText").GetComponent <TextMeshProUGUI>();
     if (levelText == null)
     {
         Debug.Log("Error: <LevelText> not found!");
     }
     nextLevel = GameObject.Find("NextLevel");
     if (nextLevel == null)
     {
         Debug.Log("Error: <NextLevel> not found!");
     }
     previousLevel = GameObject.Find("PreviousLevel");
     if (previousLevel == null)
     {
         Debug.Log("Error: <previousLevel> not found!");
     }
     timerScript = GameObject.Find("Timer").GetComponent <TimerScript>();
     if (timerScript == null)
     {
         Debug.Log("Error: <timerScript> not found!");
     }
     eggCoinText = GameObject.Find("EggCoin").GetComponent <TextMeshProUGUI>();
     if (eggCoinText == null)
     {
         Debug.Log("Error: <eggCoinText> not found!");
     }
     upgradeButton = GameObject.Find("Upgrade");
     if (upgradeButton == null)
     {
         Debug.Log("Error: <upgradeButton> not found!");
     }
     chickenLogic = GameObject.FindWithTag("Player").GetComponent <ChickenLogic>();
     if (chickenLogic == null)
     {
         Debug.Log("Error: <chickenLogic> not found!");
     }
     pauseOverlay = GameObject.Find("PauseOverlay").GetComponent <SpriteRenderer>();
     if (pauseOverlay == null)
     {
         Debug.Log("Error: <pauseOverlay> not found!");
     }
     exitButton = GameObject.Find("ExitButton");
     if (exitButton == null)
     {
         Debug.Log("Error: <exitButton> not found!");
     }
     else
     {
         exitButton.SetActive(false);
     }
     chickAnimationScript = GameObject.Find("ChickAnimation").GetComponent <ChickAnimationScript>();
     InitGame();
 }
Exemplo n.º 2
0
 void Awake()
 {
     gameLogic = GameObject.FindGameObjectWithTag("GameLogic").GetComponent <GameLogic>();
     if (gameLogic == null)
     {
         Debug.Log("Error: <GameLogic> not found!");
     }
     progressBar = GameObject.FindGameObjectWithTag("ProgressBar").GetComponent <ProgressBarLogic>();
     if (progressBar == null)
     {
         Debug.Log("Error: <progressBar> not found!");
     }
 }