Exemplo n.º 1
0
        public void DrawCollectionTransform()
        {
            var collection = new Program.ShapeCollections();

            collection.Parse(@"
      =Collection
      Triangle: light: 30,40: 10,10: 0: center
      Circle  : dark : 10,30:  5, 5: 1.570796326794896619: center
      ");

            var display = new Program.Display(this.surface, offset: new Vector2(10f, 50f), scale: 0.5f, sprites: collection);

            using (Program.Display.Frame frame = display.DrawFrame()) {
                frame.DrawCollection("Collection", new Vector2(10, 20), Convert.ToSingle(Math.PI) / 2, this.scheme.MedDark);
            }

            var sprites = new List <MySprite>(this.surface.SpriteBuffer);

            Assert.AreEqual(4, sprites.Count, "Background + grid pattern + whatever other sprites were added");

            MySprite sprite = sprites[1];

            Assert.AreEqual("Triangle", sprite.Data);
            Assert.AreEqual(this.scheme.MedDark, sprite.Color);
            this.checkVector(new Vector2(-5, 75), sprite.Position.Value);
            Assert.AreEqual(Convert.ToSingle(Math.PI) / 2, sprite.RotationOrScale);

            sprite = sprites[2];

            Assert.AreEqual("Circle", sprite.Data);
            Assert.AreEqual(this.scheme.MedDark, sprite.Color);
            Assert.AreEqual(new Vector2(0, 65), sprite.Position);
            Assert.AreEqual(Convert.ToSingle(Math.PI), sprite.RotationOrScale);
        }
Exemplo n.º 2
0
        public void DrawCollectionNoTransform()
        {
            var collection = new Program.ShapeCollections();

            collection.Parse(@"
      =Collection
      Triangle: light: 30,40: 10,10: 0: center
      Circle  : dark : 10,30:  5, 5: 1.570796: center
      ");

            var display = new Program.Display(this.surface, offset: new Vector2(10f, 50f), scale: 0.5f, sprites: collection);

            using (Program.Display.Frame frame = display.DrawFrame()) {
                frame.DrawCollection("Collection");
            }

            var sprites = new List <MySprite>(this.surface.SpriteBuffer);

            Assert.AreEqual(4, sprites.Count, "Background + grid pattern + whatever other sprites were added");

            MySprite sprite = sprites[1];

            Assert.AreEqual("Triangle", sprite.Data);
            Assert.AreEqual(this.scheme.Light, sprite.Color);
            Assert.AreEqual(new Vector2(25f, 70f), sprite.Position);
            Assert.AreEqual(new Vector2(5f, 5f), sprite.Size);
            Assert.AreEqual(0, sprite.RotationOrScale);

            sprite = sprites[2];

            Assert.AreEqual("Circle", sprite.Data);
            Assert.AreEqual(this.scheme.Dark, sprite.Color);
            Assert.AreEqual(new Vector2(15f, 65f), sprite.Position);
            Assert.AreEqual(new Vector2(2.5f, 2.5f), sprite.Size);
            Assert.AreEqual(MathHelper.PiOver2, sprite.RotationOrScale);
        }