Exemplo n.º 1
0
	// Update is called once per frame
	void Update () {
        other = (Profile)go.GetComponent(typeof(Profile));
        if (Input.GetMouseButtonDown(0))
        {
            IncreaseClicks();
        }
		if((missed + count) != max && !other.DidFail()){ //Did fail is a question, did we fail? If not, continue time. 
            SetTime();
		}
		if (missed < 1) {
			missedText.text = "";
		}
		if (missed + count == max || fail) {
			but.SetActive(true);
            butExit.SetActive(true); //The exit button
            losePic.SetActive(true); //Balloons win
            other.SetFail(true);
            lockAccuracy = false;
            SetAccuracyText();
        } 
        if (missed < count && missed + count == max && !fail || GetLevel10()) // level difficulty could be implemented here. 
        {
            if (!complete)
            {
                other.lvlComplete(Application.loadedLevel);
                complete = true;
            }
            other.SetFail(false);
            losePic.SetActive(true);
            but01.SetActive(true); // new level.
            SetAccuracyText();
        }
	}