public static void GetInteractionsPrefix(Profession __instance, HumanAI human, List <InteractionRestricted> list)
 {
     //If the colonist has the specialization "Build" enabled, adds Construct and Deconstruct
     //to the list of available interactions
     if (__instance.HasSpecialization("build"))
     {
         list.Add(new InteractionRestricted(Interaction.Construct, __instance.priority * 20));
         list.Add(new InteractionRestricted(Interaction.Deconstruct, __instance.priority * 20));
     }
 }