private void calculateMoneyToReceive() { moneyToReceive = 0; // tickets -> money List <LayerZeroStatus> gameStatuses = arcadeStatus.Statuses; // generic tickets are worth more moneyFromPrizeTickets = (gameStatuses[0].Tickets / PRIZE_TICKET_RATIO); // game tickets are all the same value moneyFromGameTickets = 0; for (int i = 1; i < gameStatuses.Count; i++) { moneyFromGameTickets += (gameStatuses[i].Tickets / GAME_TICKET_RATIO); } // prizes -> money moneyFromPrizes = 0; List <ShopUpgrade> prizes = gameStatuses[0].Upgrades; prizesOwned = new List <PrizeUpgrade>(); for (int i = 0; i < prizes.Count; i++) { PrizeUpgrade prize = (PrizeUpgrade)prizes[i]; if (prize.currentLevel != 0) { moneyFromPrizes += prize.MoneyValue.value; prizesOwned.Add(prize); } } // ending count moneyToReceive = moneyFromGameTickets + moneyFromPrizeTickets + moneyFromPrizes; }
public PrizeStatus() : base() { Upgrades = new List <ShopUpgrade>(); // double points doublePoints = new PrizeUpgrade(); doublePoints.upgradeName = "Double Points"; doublePoints.price = new BigIntWrapper(1000); doublePoints.description = "Doubles the points received from playing this game."; doublePoints.currentLevel = 0; doublePoints.maxLevel = 1; doublePoints.priceScale = 2; doublePoints.sType = ShopUpgrade.ScaleType.MULT; doublePoints.sprite = "Sprites/Shop/Placeholder/doubleMult"; doublePoints.MoneyValue = new BigIntWrapper(100); Upgrades.Add(doublePoints); // red upgrade redUpgrade = new PrizeUpgrade(); redUpgrade.upgradeName = "Red Upgrade"; redUpgrade.price = new BigIntWrapper(5000); redUpgrade.description = "This upgrade is red."; redUpgrade.currentLevel = 0; redUpgrade.maxLevel = 3; redUpgrade.priceScale = 100; redUpgrade.sType = ShopUpgrade.ScaleType.ADD; redUpgrade.sprite = "Sprites/CabinetScene/Placeholder/redCabinet"; doublePoints.MoneyValue = new BigIntWrapper(100); Upgrades.Add(redUpgrade); /* * // blue upgrade * blueUpgrade = new PrizeUpgrade(); * blueUpgrade.upgradeName = "Blue Upgrade"; * blueUpgrade.price = new BigIntWrapper(100); * blueUpgrade.description = "This upgrade is blue."; * blueUpgrade.currentLevel = 0; * blueUpgrade.maxLevel = 4; * blueUpgrade.priceScale = 100; * blueUpgrade.sType = ShopUpgrade.ScaleType.ADD; * blueUpgrade.sprite = "Sprites/CabinetScene/Placeholder/blueCabinet"; * redUpgrade.MoneyValue = new BigIntWrapper(1); * * Upgrades.Add(blueUpgrade); * * // green upgrade * greenUpgrade = new PrizeUpgrade(); * greenUpgrade.upgradeName = "Green Upgrade"; * greenUpgrade.price = new BigIntWrapper(3000); * greenUpgrade.description = "This upgrade is green."; * greenUpgrade.currentLevel = 0; * greenUpgrade.maxLevel = 2; * greenUpgrade.priceScale = 100; * greenUpgrade.sType = ShopUpgrade.ScaleType.ADD; * greenUpgrade.sprite = "Sprites/CabinetScene/Placeholder/greenCabinet"; * * Upgrades.Add(greenUpgrade); * * // yellow upgrade * yellowUpgrade = new PrizeUpgrade(); * yellowUpgrade.upgradeName = "Yellow Upgrade"; * yellowUpgrade.price = new BigIntWrapper(7000); * yellowUpgrade.description = "This upgrade is yellow."; * yellowUpgrade.currentLevel = 0; * yellowUpgrade.maxLevel = 10; * yellowUpgrade.priceScale = 100; * yellowUpgrade.sType = ShopUpgrade.ScaleType.ADD; * yellowUpgrade.sprite = "Sprites/CabinetScene/Placeholder/yellowCabinet"; * * Upgrades.Add(yellowUpgrade); * * // red upgrade 2 * redUpgrade2 = new PrizeUpgrade(); * redUpgrade2.upgradeName = "Red Upgrade 2"; * redUpgrade2.price = new BigIntWrapper(5); * redUpgrade2.description = "This upgrade is red, but a second time."; * redUpgrade2.currentLevel = 0; * redUpgrade2.maxLevel = 5; * redUpgrade2.priceScale = 2; * redUpgrade2.sType = ShopUpgrade.ScaleType.EXP; * redUpgrade2.sprite = "Sprites/CabinetScene/Placeholder/redCabinet"; * * Upgrades.Add(redUpgrade2); * * // blue upgrade 2 * blueUpgrade2 = new PrizeUpgrade(); * blueUpgrade2.upgradeName = "Blue Upgrade 2"; * blueUpgrade2.price = new BigIntWrapper(30); * blueUpgrade2.description = "This upgrade is blue, but a second time."; * blueUpgrade2.currentLevel = 0; * blueUpgrade2.maxLevel = 3; * blueUpgrade2.priceScale = 100; * blueUpgrade2.sType = ShopUpgrade.ScaleType.MULT; * blueUpgrade2.sprite = "Sprites/CabinetScene/Placeholder/blueCabinet"; * * Upgrades.Add(blueUpgrade2); */ }