public IPrismaticJoint Create(PrismaticJointDescriptor descriptor)
            {
                var constraint = new DigitalRunePrismaticJoint(descriptor);

                _simulator._wrappedSimulation.Constraints.Add(constraint.WrappedPrismaticJoint);
                return(constraint);
            }
        internal DigitalRunePrismaticJoint(PrismaticJointDescriptor descriptor)
        {
            WrappedPrismaticJoint = new PrismaticJoint();

            #region set RigidBodies
            if (!(descriptor.RigidBodyA is RigidBody))
            {
                throw new ArgumentException(String.Format("The type of the property 'RigidBodyA' must be '{0}'.", typeof(RigidBody)));
            }
            WrappedPrismaticJoint.BodyA = ((RigidBody)descriptor.RigidBodyA).WrappedRigidBody;
            _rigidBodyA = descriptor.RigidBodyA;

            if (!(descriptor.RigidBodyB is RigidBody))
            {
                throw new ArgumentException("The type of the property 'RigidBodyB' must be 'System.Physics.DigitalRune.RigidBody'.");
            }
            WrappedPrismaticJoint.BodyB = ((RigidBody)descriptor.RigidBodyB).WrappedRigidBody;
            _rigidBodyB = descriptor.RigidBodyB;
            #endregion
            WrappedPrismaticJoint.AnchorPoseALocal = descriptor.AnchorPoseALocal.ToDigitalRune();
            WrappedPrismaticJoint.AnchorPoseBLocal = descriptor.AnchorPoseBLocal.ToDigitalRune();
            WrappedPrismaticJoint.Maximum          = descriptor.MaximumDistance;
            WrappedPrismaticJoint.Minimum          = descriptor.MinimumDistance;



            Descriptor = descriptor;
        }
Exemplo n.º 3
0
 public DefaultPrismaticJoint(PrismaticJointDescriptor descriptor)
 {
     Descriptor = descriptor;
 }
Exemplo n.º 4
0
 public static IPrismaticJoint CreatePrismaticJoint(this IFactory <IConstraint> factory,
                                                    PrismaticJointDescriptor descriptor)
 {
     return(factory.Create <IPrismaticJoint, PrismaticJointDescriptor>(descriptor));
 }