Exemplo n.º 1
0
    /// <summary>
    /// Draws the preview area
    /// </summary>
    /// <param name="rect">The area of the preview window</param>
    /// <param name="backgroundStyle">The default GUIStyle used for preview windows</param>
    public override void OnPreviewGUI(Rect rect, GUIStyle backgroundStyle)
    {
        _cameraAngle = PreviewRenderUtilityHelpers.DragToAngles(_cameraAngle, rect);

        if (Event.current.type == EventType.Repaint)
        {
            GUI.DrawTexture(rect, ((Texture3D)serializedObject.targetObject).RenderTexture3DPreview(rect, EditorStyles.helpBox, _cameraAngle, 6.5f /*TODO : Find distance with fov and boundingsphere, when non uniform size will be supported*/, _samplingIterations, _density), ScaleMode.StretchToFill, true);
        }
    }
    /// <summary>
    /// Fills drawer area
    /// </summary>
    /// <param name="position">The area of the drawer</param>
    /// <param name="property">The drawn object</param>
    /// <param name="label">The "made readable" name of the object (as would be seen in the Insprector)</param>
    public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
    {
        if (CheckIfObjectType(property))
        {
            if (ShowField)
            {
                Rect rect = position;
                rect.height = EditorGUIUtility.singleLineHeight;
                EditorGUI.ObjectField(rect, property, typeof(Texture3D));
                position.y += EditorGUIUtility.singleLineHeight;
            }

            if (!CheckIfNull(property))
            {
                if (CheckIfTexture3D(property))
                {
                    if (Event.current.type == EventType.Layout)
                    {
                        return;
                    }

                    int  size     = ComputePreviewSize((int)position.x * 2);
                    Rect drawArea = position;
                    drawArea.width  = size;
                    drawArea.height = drawArea.width;
                    drawArea.x     += position.width * 0.5f - drawArea.width * 0.5f;

                    _cameraAngle = PreviewRenderUtilityHelpers.DragToAngles(_cameraAngle, drawArea);
                    if (Event.current.type == EventType.Repaint)
                    {
                        GUI.DrawTexture(drawArea, ((Texture3D)property.objectReferenceValue).RenderTexture3DPreview(drawArea, EditorStyles.helpBox, _cameraAngle, 6.5f /*TODO : Find distance with fov and boundingsphere, when non uniform size will be supported*/, _samplingIterations, _density), ScaleMode.StretchToFill, true);
                    }

                    Rect rect = drawArea;
                    rect.y     += drawArea.height;
                    rect.height = EditorGUIUtility.singleLineHeight;
                    rect.width  = 100; // TODO : not use magic numbers
                    if (GUI.Button(rect, "Reset Camera", EditorStyles.miniButton))
                    {
                        ResetPreviewCameraAngle();
                    }
                    rect.x    += rect.width;
                    rect.width = 60; // TODO : not use magic numbers
                    EditorGUI.LabelField(rect, "Quality :");
                    rect.x += rect.width;
                    _samplingIterations = EditorGUI.IntPopup(rect, _samplingIterations, new string[] { "16", "32", "64", "128", "256", "512" }, new int[] { 16, 32, 64, 128, 256, 512 });
                    rect.x    += rect.width;
                    rect.width = 60; // TODO : not use magic numbers
                    EditorGUI.LabelField(rect, "Density :");
                    rect.x    += rect.width;
                    rect.width = drawArea.width - 280; // TODO : not use magic numbers
                    _density   = EditorGUI.Slider(rect, _density, 0, 5);
                }
                else
                {
                    EditorGUI.LabelField(position, label.text, _notObjectOrTexture3DString, EditorStyles.boldLabel);
                }
            }
            else
            {
                EditorGUI.LabelField(position, label.text, "Texture3D field is empty.", EditorStyles.boldLabel);
            }
        }
        else
        {
            EditorGUI.LabelField(position, label.text, _notObjectOrTexture3DString, EditorStyles.boldLabel);
        }
    }