Exemplo n.º 1
0
 public void PlayUnit(float order, float downTime, PreparePhase phase)
 {
     currPhase = phase;
     health    = detail.health;
     canPlay   = true;
     waitTime -= order;
     elapsed   = downTime;
 }
Exemplo n.º 2
0
 public void SendUnitsToRandomPlayer(List <Transform> enemies)
 {
     do
     {
         player = players[Random.Range(0, players.Count)].GetComponent <PreparePhase>();
     } while (player.GetHasEnemies());
     player.ReceiveEnemyUnits(enemies);
     player.SetHasEnemies(true);
 }
Exemplo n.º 3
0
 private void Start()
 {
     phase = GetComponent <PreparePhase>();
 }