private void PrepWall_OnExit(On.EntityStates.Mage.Weapon.PrepWall.orig_OnExit orig, PrepWall self) { orig(self); if (this.prepWallContext.ContainsKey(self)) { PrepWallContext context = this.prepWallContext[self]; context.handle.Fire(context.passive.ext_prepWallMinDelay, context.passive.ext_prepWallMaxDelay); _ = this.prepWallContext.Remove(self); } }
private void PrepWall_OnEnter(On.EntityStates.Mage.Weapon.PrepWall.orig_OnEnter orig, PrepWall self) { orig(self); GameObject obj = self.outer.gameObject; if (AltArtiPassive.instanceLookup.ContainsKey(obj)) { AltArtiPassive passive = AltArtiPassive.instanceLookup[obj]; var handle = new AltArtiPassive.BatchHandle(); passive.SkillCast(handle); var context = new PrepWallContext(passive, handle); this.prepWallContext[self] = context; } }