Exemplo n.º 1
0
 private void LoadPrefab(RoleInfo roleInfo)
 {
     if (this.modelPath != roleInfo.ModelPath || objModel == null)
     {
         DestoryModel();
         this.modelPath = roleInfo.ModelPath;
         if (roleInfo.IsLocal)
         {
             this.objModel = PrefabRoot.GetGameObject("Role", this.modelPath);
             if (this.objModel != null)
             {
                 this.PetName = roleInfo.Name;
                 this.objModel.transform.SetParent(this.roleRoot, false);
                 this.objModel.tag = this.GetTag();
                 animator          = objModel.GetComponent <Animator>();
                 this.LocalPetAccessoryAgent.LoadData();
             }
         }
         else
         {
             this.AssetBundleUtils.LoadAssetAsync(roleInfo.AB, roleInfo.ModelPath, (gameObject) =>
             {
                 if (gameObject != null)
                 {
                     this.PetName = roleInfo.Name;
                     gameObject.SetActive(true);
                     gameObject.AddComponent <FixShader>();
                     this.objModel = gameObject;
                     this.objModel.transform.SetParent(this.roleRoot, false);
                     this.objModel.tag = this.GetTag();
                     animator          = objModel.GetComponent <Animator>();
                     this.LocalPetAccessoryAgent.LoadData();
                 }
                 else
                 {
                     this.StopAllCoroutines();
                     this.StartCoroutine(this.CircleInspect(roleInfo));
                 }
             },
                                                  (errorText) =>
             {
                 this.StopAllCoroutines();
                 this.StartCoroutine(this.CircleInspect(roleInfo));
                 Debug.LogErrorFormat("<><PetPlayer.LoadPrefab>Error: {0}", errorText);
             });
         }
     }
 }
Exemplo n.º 2
0
 protected virtual void LoadPrefab(string prefabPath)
 {
     if (this.modelPath != prefabPath || objModel == null)
     {
         DestoryModel();
         this.modelPath = prefabPath;
         this.objModel  = PrefabRoot.GetGameObject("Role", this.modelPath);
         if (this.objModel != null)
         {
             this.objModel.transform.SetParent(this.roleRoot, false);
             this.objModel.tag = this.GetTag();
             animator          = objModel.GetComponent <Animator>();
             this.LocalPetAccessoryAgent.LoadData();
         }
     }
 }