Exemplo n.º 1
0
 /// <summary>
 /// 释放对象所绑定的组件信息
 /// </summary>
 private void DestoryCompentObject()
 {
     // 删除游戏对象
     if (m_gameObject)
     {
         PrefabManager.CachePrefab(m_type, m_gameObject);
     }
     m_transform  = null;
     m_isValid    = false;
     m_gameObject = null;
 }