public void SetDefaultPredefinedMaterial(PredefParticleMaterial defMaterial) { switch (defMaterial) { case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_BLOCK: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_BLOCK); break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_CIRCLE: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_CIRCLE); break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_LIGHT_RAIN: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_LIGHT_RAIN); break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_HEAVY_RAIN: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_HEAVY_RAIN); break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_FEINT_SMOKE: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_FEINT_SMOKE); break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_MEDIUM_SMOKE: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_MEDIUM_SMOKE); break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_THICK_SMOKE: SetActiveSetsMaterial(PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_THICK_SMOKE); break; default: break; } }
public void SetActiveSetsMaterialName(string materialName) { PredefParticleMaterial materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_BLOCK; switch (materialName) { case "BLOCK": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_BLOCK; break; case "CIRCLE": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_CIRCLE; break; case "LIGHT_RAIN": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_LIGHT_RAIN; break; case "HEAVY_RAIN": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_HEAVY_RAIN; break; case "FEINT_SMOKE": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_FEINT_SMOKE; break; case "MEDIUM_SMOKE": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_MEDIUM_SMOKE; break; case "THICK_SMOKE": materialChoice = PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_THICK_SMOKE; break; } SetActiveSetsMaterial(materialChoice); }
public void SetActiveSetsMaterial(PredefParticleMaterial defMaterial) { Color defaultFill = new Color(0.0f, 0.0f, 0.0f); Vector2 noDefinedSize = new Vector2(0, 0); string particleTextureRes1 = ""; string particleTextureRes2 = ""; string particleTextureRes3 = ""; switch (defMaterial) { case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_BLOCK: //Set the Material to null to use the default block shape break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_CIRCLE: //Draw circle on canvas or another node and copy the texture across break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_LIGHT_RAIN: particleTextureRes1 = GetImageResource("light-rain1"); particleTextureRes2 = GetImageResource("light-rain2"); GD.Print($"SetActiveSetsMaterial (LIGHT_RAIN), res1={particleTextureRes1}, res2={particleTextureRes2}"); ImageTexture rainLight1Texture = CreateTexture(particleTextureRes1, false, defaultFill, noDefinedSize); ImageTexture rainLight2Texture = CreateTexture(particleTextureRes2, false, defaultFill, noDefinedSize); GD.Print($"SetActiveSetsMaterial (LIGHT_RAIN), texture1={rainLight1Texture}, texture2={rainLight2Texture}"); if (IsActiveSet("set1")) { particleSet1.Texture = rainLight1Texture; } //GD.Print($"SetActiveSetsMaterial (LIGHT_RAIN), set1 texture={particleSet1.Texture}"); if (IsActiveSet("set2")) { particleSet2.Texture = rainLight2Texture; } if (IsActiveSet("set3")) { particleSet3.Texture = rainLight1Texture; } if (IsActiveSet("set4")) { particleSet4.Texture = rainLight2Texture; } break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_HEAVY_RAIN: particleTextureRes1 = GetImageResource("heavy-rain1"); particleTextureRes2 = GetImageResource("heavy-rain2"); GD.Print($"SetActiveSetsMaterial (HEAVY_RAIN), res1={particleTextureRes1}, res2={particleTextureRes2}"); ImageTexture rainHeavy1Texture = CreateTexture(particleTextureRes1, false, defaultFill, noDefinedSize); ImageTexture rainHeavy2Texture = CreateTexture(particleTextureRes2, false, defaultFill, noDefinedSize); if (IsActiveSet("set1")) { particleSet1.Texture = rainHeavy1Texture; } if (IsActiveSet("set2")) { particleSet2.Texture = rainHeavy2Texture; } if (IsActiveSet("set3")) { particleSet3.Texture = rainHeavy1Texture; } if (IsActiveSet("set4")) { particleSet4.Texture = rainHeavy2Texture; } break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_FEINT_SMOKE: particleTextureRes1 = GetImageResource("feint-smoke1"); particleTextureRes2 = GetImageResource("feint-smoke2"); particleTextureRes3 = GetImageResource("feint-smoke3"); ImageTexture smokeFeint1Texture = CreateTexture(particleTextureRes1, false, defaultFill, noDefinedSize); ImageTexture smokeFeint2Texture = CreateTexture(particleTextureRes2, false, defaultFill, noDefinedSize); if (IsActiveSet("set1")) { particleSet1.Texture = smokeFeint1Texture; } if (IsActiveSet("set2")) { particleSet2.Texture = smokeFeint2Texture; } if (IsActiveSet("set3")) { particleSet3.Texture = smokeFeint1Texture; } if (IsActiveSet("set4")) { particleSet4.Texture = smokeFeint2Texture; } break; case PredefParticleMaterial.PREDEF_MATERIAL_DEFAULT_MEDIUM_SMOKE: particleTextureRes1 = GetImageResource("medium-smoke1"); particleTextureRes2 = GetImageResource("medium-smoke2"); ImageTexture smokeMedium1Texture = CreateTexture(particleTextureRes1, false, defaultFill, noDefinedSize); ImageTexture smokeMedium2Texture = CreateTexture(particleTextureRes2, false, defaultFill, noDefinedSize); if (IsActiveSet("set1")) { particleSet1.Texture = smokeMedium1Texture; } if (IsActiveSet("set2")) { particleSet2.Texture = smokeMedium2Texture; } if (IsActiveSet("set3")) { particleSet3.Texture = smokeMedium1Texture; } if (IsActiveSet("set4")) { particleSet4.Texture = smokeMedium2Texture; } break; default: break; } }