Exemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Debug.Log("Enter");
        if (collision.gameObject.tag == "Ball")
        {
            Debug.Log(collision.transform.position.x);
            if (collision.transform.position.x > this.transform.position.x)
            {
                //player 1 powerup
                Debug.Log("Player right");
                //slowMo Code

                /*
                 * Time.timeScale = 0.2f;
                 */
                Player2.transform.localScale += new Vector3(0.5f, 1f, 0.0f);
                player    = 2;
                powerUpOn = true;
            }
            else
            {
                //player 2 powerup
                Debug.Log("Plyer Left");

                //slowMo code
                //Time.timeScale = 0.2f;
                Player1.transform.localScale += new Vector3(0.5f, 1f, 0.0f);
                player    = 1;
                powerUpOn = true;
            }
            collision.transform.localScale = new Vector3(2.0f, 2.0f, collision.transform.localScale.z);
            this.transform.position        = new Vector3(30.0f, 30.0f, this.transform.position.z);
            ps.setStayTimer(10.0f);
        }
    }
Exemplo n.º 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Debug.Log("Enter");
        if (collision.gameObject.tag == "Ball")
        {
            Debug.Log(collision.transform.position.x);

            //player 2 powerup
            Debug.Log("Plyer Left");

            //slowMo code
            //Time.timeScale = 0.2f;
            //do something
            Paddle.transform.localScale += new Vector3(1.5f, 0f, 0f);
            Debug.Log("powerup");
            powerUpOn = true;


            collision.transform.localScale = new Vector3(2.0f, 2.0f, collision.transform.localScale.z);
            this.transform.position        = new Vector3(50.0f, 50.0f, this.transform.position.z);
            ps.setStayTimer(10.0f);
        }
    }
Exemplo n.º 3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Debug.Log("Enter");
        if (collision.gameObject.tag == "Ball")
        {
            Debug.Log(collision.transform.position.x);

            //player 2 powerup

            //slowMo code
            //Time.timeScale = 0.2f;
            //do something
            Debug.Log("powerup");

            b.lives       += 1;
            scoreText.text = "Lives : " + b.lives + " Score : " + score;
            powerUpOn      = true;


            collision.transform.localScale = new Vector3(2.0f, 2.0f, collision.transform.localScale.z);
            this.transform.position        = new Vector3(50.0f, 50.0f, this.transform.position.z);
            ps.setStayTimer(60.0f);
        }
    }