Exemplo n.º 1
0
        private void SpawnRandomSyringe()
        {
            int            num         = GameState.Random.Next(5);
            PowerupFactory pickFactory = new PowerupFactory();
            Pickupable     syringe;

            switch (num)
            {
            case 0:
                syringe = pickFactory.GetPowerup("MovementSyringe");
                break;

            case 1:
                syringe = pickFactory.GetPowerup("ReloadSyringe");
                break;

            case 2:
                syringe = pickFactory.GetPowerup("HealingSyringe");
                break;

            default:
                syringe = pickFactory.GetPowerup("DeflectionSyringe");
                break;
            }

            bool isSpawned = ForceSpawnObject(syringe);

            if (isSpawned)
            {
                GameState.PickupableRep.GetIterator().Add(syringe);
                //GameState.Pickupables.Add(syringe);
            }
        }
        private void SetupSprite(Colour pieceColour)
        {
            this.colour  = pieceColour;
            Image.sprite = GameResources.PieceSprites[((int)pieceColour).ToString()];

            Powerup = PowerupFactory.GetPowerup(pieceColour);
            PowerupSlot.Setup(Powerup, false);
        }
Exemplo n.º 3
0
        private void SpawnMedkit()
        {
            PowerupFactory pickFactory = new PowerupFactory();
            Pickupable     medkit      = pickFactory.GetPowerup("Medkit");
            bool           isSpawned   = ForceSpawnObject(medkit);

            if (isSpawned)
            {
                GameState.PickupableRep.GetIterator().Add(medkit);
                //GameState.Pickupables.Add(medkit);
            }
        }
Exemplo n.º 4
0
        private void CheckForCompletion(Colour PieceColour, int previous, int collected)
        {
            int increment = RemoteConfigHelper.GetCollectionInterval(PieceColour);

            var multiplier = (previous / increment) + 1;

            int powerupsEarned = NumberOfPowerupsEarned(previous, previous + collected, increment);

            for (int i = 0; i < powerupsEarned; i++)
            {
                PieceCollectionComplete?.Invoke(PieceColour);
                AddNewPowerup(PowerupFactory.GetPowerup(PieceColour));
            }
        }
        public void Setup(IPowerup powerup)
        {
            Colour colour = Colour.None;

            foreach (Colour c in Enum.GetValues(typeof(Colour)))
            {
                if (powerup.GetType() == PowerupFactory.GetPowerup(c).GetType())
                {
                    colour = c;
                    break;
                }
            }

            GetComponentInChildren <Image>().sprite = GameResources.PieceSprites[((int)colour).ToString()];
        }
        public async Task ReadEquippedPowerupsAsync()
        {
            try
            {
                await FireBaseDatabase.Database.Child(FireBaseSavePaths.PlayerEquippedPowerupLocation())
                .GetValueAsync().ContinueWith(task =>
                {
                    if (task.IsFaulted)
                    {
                    }
                    else if (task.IsCompleted)
                    {
                        try
                        {
                            DataSnapshot snapshot = task.Result;

                            string info = snapshot?.GetRawJsonValue()?.ToString();

                            var result = new string[0];
                            if (info != null)
                            {
                                result = JsonHelper.FromJson <string>(info);
                            }

                            for (int i = 0; i < result.Length; i++)
                            {
                                UserPowerupManager.Instance.EquippedPowerups[i] = PowerupFactory.GetPowerup(result[i]);
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogError(ex);
                        }
                    }
                });
            }
            catch (Exception ex)
            {
                DebugLogger.Instance.WriteException(ex);
            }
        }
        public async Task ReadPowerupsAsync()
        {
            try
            {
                await Task.Run(() =>
                {
                    var result = FireBaseReader.ReadAsync <PowerupEntity>(FireBaseSavePaths.PlayerPowerupLocation());

                    foreach (var entity in result.Result)
                    {
                        UserPowerupManager.Instance.Powerups.Add(new PowerupCollection()
                        {
                            Powerup = PowerupFactory.GetPowerup(entity.Name), Count = entity.Count
                        });
                    }
                });
            }
            catch (Exception ex)
            {
                DebugLogger.Instance.WriteException(ex);
            }
        }
Exemplo n.º 8
0
 public void Add(PowerupExe powerup)
 {
     powerups.Add(PowerupFactory.GetPowerup(powerup));
 }
Exemplo n.º 9
0
        public Pickupable GetPickupable()
        {
            PowerupFactory pickFactory = new PowerupFactory();

            return(pickFactory.GetPowerup("Medkit"));
        }
        public Pickupable GetPickupable()
        {
            PowerupFactory pickFactory = new PowerupFactory();

            return(pickFactory.GetPowerup("HealingSyringe"));
        }