//[SerializeField] AudioClip doorOpenSFX; // Start is called before the first frame update void Start() { // _cardLockScript = cardLock.GetComponent<Read_Keycard>(); _powerScript = GetComponent <Powered_Component>(); _doorAnim = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { _powerScript = GetComponent <Powered_Component>(); }
// Start is called before the first frame update void Start() { _powerScript = GetComponent <Powered_Component>(); _coverAnim = GetComponent <Animator>(); }