Exemplo n.º 1
0
    public void initializeNullifyPowerUp(string powerUpClicked)
    {
        isCalledNullify         = false;
        isNullifyButtonClickedA = false;
        isNullifyButtonClickedB = false;

        List <PowerUpBase> playerPowerUps_1;
        List <PowerUpBase> playerPowerUps_2;

        playerPowerUps_1 = listPowerUp1.GetActivePowerUps();
        playerPowerUps_2 = listPowerUp2.GetActivePowerUps();

        if (turn == 1)
        {
            var nullifyPowerUp = playerPowerUps_2.FirstOrDefault(x => x.GetType().Equals("nullify"));
            var explodePowerUp = playerPowerUps_1.FirstOrDefault(x => x.GetType().Equals(powerUpClicked));
            listPowerUp1.DisablePowerUp(explodePowerUp);
            listPowerUp2.DisablePowerUp(nullifyPowerUp);
        }
        else
        {
            var nullifyPowerUp = playerPowerUps_1.FirstOrDefault(x => x.GetType().Equals("nullify"));
            var explodePowerUp = playerPowerUps_2.FirstOrDefault(x => x.GetType().Equals(powerUpClicked));
            listPowerUp2.DisablePowerUp(explodePowerUp);
            listPowerUp1.DisablePowerUp(nullifyPowerUp);
        }
        initializePowerUp();
    }
Exemplo n.º 2
0
    public void UseShieldPowerUp(int index)
    {
        try
        {
            tileArray[blockedIndex].setUnblock();
        } catch (Exception e)
        {
        }

        blockedIndex = index;

        explodeSelect.gameObject.SetActive(false);
        List <PowerUpBase> playerPowerUps;

        if (turn == 1)
        {
            playerPowerUps = listPowerUp1.GetActivePowerUps();
        }
        else
        {
            playerPowerUps = listPowerUp2.GetActivePowerUps();
        }

        var             shieldPowerUp   = playerPowerUps.FirstOrDefault(x => x.GetType().Equals("shield"));
        PowerUpTilesDto powerUpTilesDto = getPowerUpDto(index, -1, ScoreA: scoreValA, ScoreB: scoreValB, PreviousScoreA: preScoreValA, PreviousScoreB: preScoreValB);

        powerUpTilesDto = shieldPowerUp.Use(powerUpTilesDto);

        if (turn == 1)
        {
            listPowerUp1.DisablePowerUp(shieldPowerUp);
        }
        else
        {
            listPowerUp2.DisablePowerUp(shieldPowerUp);
        }

        usedPowerUpList.Append("shield|");

        takeSnapShot(powerUpTilesDto);
        initializePowerUp();

        turn *= -1;
        checkTurnPowerUp();
        turnDisable();
        checkWinCon();

        shieldCancel       = true;
        shieldPowerUpInUse = false;
        EventSystem.current.SetSelectedGameObject(null);
    }
Exemplo n.º 3
0
    public void UseExplodePowerUp(int indexToBeBlocked)
    {
        turn *= -1;
        explodeSelect.gameObject.SetActive(false);
        List <PowerUpBase> playerPowerUps;

        if (turn == 1)
        {
            playerPowerUps = listPowerUp1.GetActivePowerUps();
        }
        else
        {
            playerPowerUps = listPowerUp2.GetActivePowerUps();
        }

        var             explodePowerUp  = playerPowerUps.FirstOrDefault(x => x.GetType().Equals("explode"));
        PowerUpTilesDto powerUpTilesDto = getPowerUpDto(-1, indexToBeBlocked);

        powerUpTilesDto = explodePowerUp.Use(powerUpTilesDto);
        powerUpTilesDto.TileArray.CopyTo(tileArray, 0);

        if (turn == 1)
        {
            listPowerUp1.DisablePowerUp(explodePowerUp);
        }
        else
        {
            listPowerUp2.DisablePowerUp(explodePowerUp);
        }
        initializePowerUp(); //to disable used powerup
        enableTiles();
        turn *= -1;
        turnDisable();
        explodePowerUpInUse = false;
        EventSystem.current.SetSelectedGameObject(null);
    }