public void OnHandClick(GUIHand hand)
 {
     if (!hand.IsTool())
     {
         powerRelay.dontConnectToRelays = !powerRelay.dontConnectToRelays;
         if (powerRelay.dontConnectToRelays)
         {
             baseInboundRelay.dontConnectToRelays = powerRelay.dontConnectToRelays;
             baseInboundRelay.DisconnectFromRelay();
             otherConnectionRelays.ForEach((x) => {
                 x.dontConnectToRelays = powerRelay.dontConnectToRelays;
                 x.DisconnectFromRelay();
             });
         }
         else
         {
             baseInboundRelay.dontConnectToRelays = baseConnectionsDisabled;
             baseInboundRelay.DisconnectFromRelay();
             otherConnectionRelays.ForEach((x) => {
                 x.dontConnectToRelays = otherConnectionsDisabled;
                 x.DisconnectFromRelay();
             });
         }
         powerRelay.DisconnectFromRelay();
         PowerRelay.MarkRelaySystemDirty();
     }
 }