public static Offset <PositionArray3d> CreatePositionArray3d(FlatBufferBuilder builder, VectorOffset xsOffset = default(VectorOffset), VectorOffset ysOffset = default(VectorOffset), VectorOffset zsOffset = default(VectorOffset)) { builder.StartTable(3); PositionArray3d.AddZs(builder, zsOffset); PositionArray3d.AddYs(builder, ysOffset); PositionArray3d.AddXs(builder, xsOffset); return(PositionArray3d.EndPositionArray3d(builder)); }
public static PositionArray3d GetRootAsPositionArray3d(ByteBuffer _bb, PositionArray3d obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }