Exemplo n.º 1
0
 public List<Portral> InitPortralList(PortralManager portralManager, string xmlPortralFile)
 {
     List<Portral> ret = new List<Portral>();
     XmlDocument doc = new XmlDocument();
     doc.Load(xmlPortralFile);
     XmlNodeList Portrals = doc.SelectNodes(@"//Portral");
     for (int i = 0; i < Portrals.Count; ++i)
     {
         Portral pt = (Portral)portralManager.CreateObject(int.Parse(Portrals[i].SelectSingleNode(@"Type").InnerText));
         ret.Add(pt);
         ret[i].X = int.Parse(Portrals[i].SelectSingleNode(@"X").InnerText) * GlobalVariables.MapCollisionDim;
         ret[i].Y = int.Parse(Portrals[i].SelectSingleNode(@"Y").InnerText) * GlobalVariables.MapCollisionDim;
         ret[i].Destination = Portrals[i].SelectSingleNode(@"Destination").InnerText;
         ret[i].DestX = int.Parse(Portrals[i].SelectSingleNode(@"DestinationX").InnerText);
         ret[i].DestY = int.Parse(Portrals[i].SelectSingleNode(@"DestinationY").InnerText);
         ret[i].Owner = this.Owner;
     }
     return ret;
 }
        //--------------------Su kien New Game frame------------------
        void StateMenu_Move_Complete_NewGame(object sender, EventArgs e)
        {
            if (_indexOfNextState != 0)
                return;
            GameFrame _frame = (GameFrame)sender;
            if (_frame.IsVisible == false)
            {
                int nObjectManager = 12;
                GameObjectManager[] objectManagerArray = new GameObjectManager[nObjectManager];

                objectManagerArray[1] = new MapManager(@"Data\Map\map.xml");
                objectManagerArray[0] = new PlayerCharacterManager(@"Data\character\character.xml");
                objectManagerArray[2] = new MonsterManager(@"Data\monster\monster.xml");
                objectManagerArray[3] = new ProcessBarManager(@"Data\XML\processbar-stateloading.xml");
                objectManagerArray[4] = new PortralManager(@"Data\Portral\Portral.xml");
                objectManagerArray[5] = new MapObstacleManager(@"Data\MapObstacle\MapObstacle.xml");
                objectManagerArray[6] = new ProjectileManager(@"Data\Projectile\Projectile.xml");
                objectManagerArray[7] = new SkillManager(@"Data\Skill\Skill.xml");
                objectManagerArray[8] = new GameFrameManager(@"Data\XML\gameframe-statemaingame.xml");
                objectManagerArray[9] = new ProcessBarManager(@"Data\XML\processbar-statemaingame.xml");
                objectManagerArray[10] = new ButtonManger(@"Data\XML\buttonmanager-statemaingame.xml");
                objectManagerArray[11] = new LabelManager(@"Data\XML\labelmanager-statemaingame.xml");

                Owner.GameState = new StateLoading();
                Owner.GameState.InitState(null, Owner);
                ((StateLoading)Owner.GameState).GetDataLoading(Owner.Content, @"./Data/XML/loadingtomenu.xml", objectManagerArray, typeof(StateMainGame));
                Owner.GameState.EnterState();
            }
        }