private PopulationHandler(string id, Population.Type t, NPC npc) { areaId = id; type = t; population = new List <NPC>(new[] { npc }); }
static void AddPriv(string area, NPC npc) { Population.Type type = npc.profession == ReferenceData.Profession.Creature ? Population.Type.Bounties : Population.Type.Population; var dict = type == Population.Type.Bounties ? bounties : populations; if (dict.ContainsKey(area)) { dict[area].Add(npc); } else { dict.Add(area, new PopulationHandler(area, type, npc)); } }
public Population GetPopulation(Population.Type t) { string id = (type == AreaType.Dungeon || type == AreaType.Arena || type == AreaType.Nest) ? GeneratePath(false) + parent : AreaId; switch (t) { case Population.Type.Bounties: return(_bounties ?? (_bounties = Population.Load(t, id) ?? new Population(t, id))); case Population.Type.Population: return(_population ?? (_population = Population.Load(t, id) ?? new Population(t, id))); default: return(null); } }