Exemplo n.º 1
0
    // Use this for initialization
    public void Setup(LevelManager _lev)
    {
        levMan = _lev;

        NotifPop = FETool.findWithinChildren(gameObject ,"Ingame/Panels/NotifObj").GetComponent<PopUp>();
        NotifPop.Setup();
        NotifPop.Fade();

        HandClock = FETool.findWithinChildren(gameObject, "Ingame/Panels/Clock/Aiguille").GetComponentInChildren<OTSprite>();
        FoodState = FETool.findWithinChildren(gameObject, "Ingame/Panels/PanFood/Bar").GetComponentInChildren<OTSprite>();
        SleepState = FETool.findWithinChildren(gameObject, "Ingame/Panels/PanSleep/Bar").GetComponentInChildren<OTSprite>();
        Controls = FETool.findWithinChildren(gameObject, "Ingame/Controls").GetComponentInChildren<OTSprite>();

        dialogPop = FETool.findWithinChildren(gameObject, "Ingame/Dialog").GetComponent<PopUp>();
        WillBack = FETool.findWithinChildren(gameObject, "Ingame/Dialog/WillBeBack").GetComponentInChildren<OTSprite>();
        WillBackTxt = FETool.findWithinChildren(gameObject, "Ingame/Dialog/WillBeBack").GetComponentInChildren<TextUI>();
        OtherText = FETool.findWithinChildren(gameObject, "Ingame/Dialog/OtherText").GetComponentInChildren<TextUI>();
        dialogPop.Setup();

        VictoryGO = FETool.findWithinChildren(gameObject, "Ingame/Victory");
        DeathGO = FETool.findWithinChildren(gameObject, "Ingame/Death");
        StartGO = FETool.findWithinChildren(gameObject, "Ingame/Start");
        TitleGO = FETool.findWithinChildren(gameObject, "Ingame/Title");

        StartCoroutine("fadeControls");
        //		dialogPop.Fade();

        Paper = FETool.findWithinChildren(gameObject, "Ingame/Paper/SeekPaper").GetComponentInChildren<OTSprite>();
        paperText = FETool.findWithinChildren(gameObject, "Ingame/Paper/State").GetComponentInChildren<TextUI>();

        Clock = FETool.findWithinChildren(gameObject, "Ingame/Panels/Clock/Hours").GetComponent<TextUI>();
        DarkBG = FETool.findWithinChildren(gameObject, "Ingame/Black").GetComponentInChildren<OTSprite>();

        UIBtn[] listBtn = GetComponentsInChildren<UIBtn>();
        foreach ( UIBtn btn in listBtn)
        {
            btn.Setup(this);
        }

        GameEventManager.GameOver += GameOver;
        GameEventManager.Respawn += Respawn;
        GameEventManager.GameStart += GameStart;
        GameEventManager.EndGame += EndGame;
    }