void ReLogin(GameObject go) { if (passwordinput.text.Length == 0 || accountinput.text.Length == 0) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips("输入不能为空"); return; } if (passwordinput.text.Length > DataManager.Instance.PlayerPassWordMaxLength || passwordinput.text.Length < DataManager.Instance.PlayerPassWordMinLength) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips("输入长度不符合"); return; } if (accountinput.text.Length != 11) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips("输入手机号不符合"); return; } UserLoginReq _msg = new UserLoginReq(); _msg.playeraccount = accountinput.text; _msg.password = utils.GenMd5(passwordinput.text); data.PlayerAccount = _msg.playeraccount; data.PlayerPassWord = _msg.password; TcpNet.Instance.send_proto_msg_to_client((int)Stype.Auth, (int)Cmd.eUserLoginReq, _msg); }
private void RowsToTheLeft() { var lstDistinctX = LstSelectedItems.Select(c => c.X).Distinct().ToList(); var lstEmptyX = new List <int>(); foreach (var x in lstDistinctX) { if (FieldArray[x, MaxY - 1].IsVisible == false) { lstEmptyX.Add(x); } } if (lstEmptyX.Count > 0) { int startingX = lstEmptyX.Min(x => x) + 1; int movePlaces = 1; for (int i = startingX; i < MaxX; i++) { if (lstEmptyX.Contains(i)) { movePlaces++; continue; } for (int j = 0; j < MaxY; j++) { FieldArray[i - movePlaces, j] = FieldArray[i, j]; FieldArray[i, j] = new PopItem(); } } } }
private void SureAccountUpgrade(GameObject go) { if (passwordinput.text.Length == 0 || accountinput.text.Length == 0) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips("输入不能为空"); return; } if (passwordinput.text.Length > DataManager.Instance.PlayerPassWordMaxLength || passwordinput.text.Length < DataManager.Instance.PlayerPassWordMinLength) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips("输入长度不符合"); return; } if (accountinput.text.Length != 11) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips("输入手机号不符合"); return; } AccountUpgradeReq req = new AccountUpgradeReq(); req.phonenumber = accountinput.text; req.password = utils.GenMd5(passwordinput.text); TcpNet.Instance.send_proto_msg_to_client((int)Stype.Auth, (int)Cmd.eAccountUpgradeReq, req); }
public static void OnGetLoginBonusRes(GetLoginBonusRes ret) { if (ret.errcode == 0) { if (ret != null) { RewardStruct reward = new RewardStruct(ret); EquipConfig config = EquipConfig.GetEquipByID(ret.id); if (config.IsMoney()) { PlayerManager.player_data.money += ret.num; } List <RewardStruct> list = new List <RewardStruct>(); list.Add(reward); LoginBonusRewardPanel.Show(list); if (LoginBonusPanel.Instance != null) { LoginBonusPanel.Instance.UpdatePanel(ret.bonusdata); } } } else { string ErrTips = ErrCodeConfig.GetTipsById(ret.errcode); PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); if (!string.IsNullOrEmpty(ErrTips)) { item.SetTips(ErrTips); } } }
public PopField() { var rnd = new Random(); FieldArray = new PopItem[MaxX, MaxY]; LstSelectedItems = new List <ButtonCoords>(); for (int i = 0; i < MaxX; ++i) { for (int j = 0; j < MaxY; ++j) { FieldArray[i, j] = new PopItem(rnd.Next(5)); } } }
// Update is called once per frame void Update() { for (int i = 0; i < popMap.Count;) { PopItem item = popMap [i]; item.poptime -= Time.deltaTime; if (item.poptime < 0) { item.popobj.SetActive(false); objList.Enqueue(item.popobj); popMap.Remove(item); } else { switch (item.type) { case POP_TYPE.POP_UP: { Vector3 pos = item.popobj.transform.localPosition; pos.y += Time.deltaTime * 50f; item.popobj.transform.localPosition = pos; break; } case POP_TYPE.POP_DOWN: { Vector3 pos = item.popobj.transform.localPosition; pos.y -= Time.deltaTime * 50f; item.popobj.transform.localPosition = pos; break; } } i++; } } if (centerTipTime > 0) { centerTipTime -= Time.deltaTime; Vector3 pos = popCenter.transform.localPosition; pos.y += Time.deltaTime * 50f; popCenter.transform.localPosition = pos; if (centerTipTime < 0) { popCenter.SetActive(false); } } }
public override void OnUIEventHandler(EventId eventId, params object[] args) { if (eventId == EventId.OnSkillPop) { if (BattleSystem.Instance.battleData.silent) { return; } POP_TYPE type = (POP_TYPE)args [0]; string text = (string)args [1]; Vector3 pos = Vector3.zero; if (type != POP_TYPE.POP_NORMAL) { pos = (Vector3)args [2]; PopItem item = new PopItem(); item.poptext = text; item.poptime = 2f; item.type = type; if (objList.Count > 0) { item.popobj = objList.Dequeue(); } else { item.popobj = GameObject.Instantiate(popTemp); } item.popobj.transform.parent = popTemp.transform.parent; item.popobj.transform.localScale = Vector3.one; Vector3 sceenpos = Camera.main.WorldToScreenPoint(pos); Vector3 finalpos = UICamera.mainCamera.ScreenToWorldPoint(sceenpos); finalpos.z = 0; //Debug.Log (string.Format ("Node pos:{0},UI pos:{1}",pos ,finalpos)); item.popobj.transform.position = finalpos; item.popobj.SetActive(true); UILabel label = item.popobj.GetComponentInChildren <UILabel> (); label.text = item.poptext; popMap.Add(item); } else { popCenter.SetActive(true); popCenterText.text = text; centerTipTime = 2f; popCenter.transform.localPosition = new Vector3(0, 362f, 0); } } }
public static void PlayerLoginOut(UserLoginOutRes ret) { if (ret.status == 0) { PlayerReLoginPanel.Show(); } else { string ErrTips = ErrCodeConfig.GetTipsById(ret.status); PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); if (!string.IsNullOrEmpty(ErrTips)) { item.SetTips(ErrTips); } } }
void ClickFriend(GameObject go) { PopItem item = null; if (UIManager.PopItemPool.Count != 0)//缓存池中有 { item = UIManager.PopItemPool.Dequeue(); item.transform.localPosition = Vector3.zero; item.gameObject.SetActive(true); } else { item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); } item.SetTips("clickfriendbtn"); }
public static void OnAccountUpgradeRes(AccountUpgradeRes res) { string ErrTips = ErrCodeConfig.GetTipsById(res.status); PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); if (!string.IsNullOrEmpty(ErrTips)) { item.SetTips(ErrTips); } if (res.status == 0) { data.is_guest = false; data.PlayerAccount = res.playeraccount; data.PlayerPassWord = res.password; } PlayerAccountUpgradePanel.Instance.Close(); }
public static void OnGuestLoginRes(GuestLoginRes ret) { if (ret.errcode == 0) { PlayerManager.info = ret.info; TcpNet.Instance.send_proto_msg_to_client((int)Stype.System, (int)Cmd.eGetPlayerDataReq, null);//向系统服务器获取数据 } else { string ErrTips = ErrCodeConfig.GetTipsById(ret.errcode); PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); if (!string.IsNullOrEmpty(ErrTips)) { item.SetTips(ErrTips); } } }
private void ShowPop(string popStr, int wealthId) { PopItem[] oldPopItems = popTrans.GetComponentsInChildren <PopItem>(); for (int i = 0; i < oldPopItems.Length; i++) { PopItem oldPopItem = oldPopItems[i]; oldPopItem.MoveUp(); } GameObject popItem = GameObject.Instantiate(popPrefab); popItem.transform.SetParent(popTrans, false); popItem.transform.localPosition = new Vector3(0, 400, 0); PopItem popItemCtr = popItem.GetComponent <PopItem>(); popItemCtr.SetText(popStr); popItemCtr.SetWealthIcon(wealthId, false); }
public static void OnModifyRes(Respose ret) { string ErrTips = ErrCodeConfig.GetTipsById(ret.status); if (!string.IsNullOrEmpty(ErrTips)) { PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); item.SetTips(ErrTips); } if (ret.status == 198)//修改名称成功 { PlayerManager.info.name = PlayerManager.LastPlayerName; } else if (ret.status == 197)//修改头像成功 { PlayerManager.info.face = PlayerManager.LastPlayerFaceIcon; } }
public void InitMgrTarget(float speed, Player p, bool keyUIFlag, DisplayPurpose dp, PopItem pi) { relayStagePos = Vector3.zero; this.moveFlag = false; this.speed = speed; normalSpeed = speed; cautionSpeed = speed * 1.5f; dangerSpeed = speed * 2; // wp = this.gameObject.GetComponent <WayPoint>(); wp.Initialize(); player = p; SetStates(StateType.Normal); obstTime = 0; trailTime = 0; SelectTarget(pm, ref GameMgr.stageList); cautionEnemyUIFlag = false; dangerEnemyUIFlag = false; dangerUIFlag = false; this.keyEnemyUIFlag = keyUIFlag; this.dp = dp; startFlag = false; decoyFlag = false; trailPrefab = Resources.Load("Prefabs/" + "tankTrail") as GameObject; this.pi = pi; }
public static void OnGetPlayerDataRes(GetPlayerDataRes ret) { if (ret.errcode == 0) { if (ret != null) { PlayerManager.BonusList = ret.bonusdata; PlayerManager.player_data = ret.playerdata; SceneManager.LoadScene("scene_lobby"); } } else { string ErrTips = ErrCodeConfig.GetTipsById(ret.errcode); PopItem item = UIManager.AddItem <PopItem>("PopItem", UIManager.PopPanelRoot); if (!string.IsNullOrEmpty(ErrTips)) { item.SetTips(ErrTips); } } }
private void PopItemsFall() { var lstDistinctX = LstSelectedItems.Select(c => c.X).Distinct().ToList(); foreach (var x in lstDistinctX) { int totalItemsInColumn = LstSelectedItems.Where(c => c.X == x).Count(); var lstEmptyY = LstSelectedItems.Where(c => c.X == x).Select(c => c.Y); int startingY = lstEmptyY.Max(y => y) - 1; int movePlaces = 1; for (int j = startingY; j >= 0; j--) { if (lstEmptyY.Contains(j)) { movePlaces++; continue; } FieldArray[x, j + movePlaces] = FieldArray[x, j]; FieldArray[x, j] = new PopItem(); } } }
// Update is called once per frame void Update() { if (moveCameraFlag == true) { mainCamera.transform.position = Vector3.MoveTowards(mainCamera.transform.position, player.transform.position + cameraFollow.offset, Time.deltaTime * 25); if ((mainCamera.transform.position - (player.transform.position + cameraFollow.offset)).sqrMagnitude < 10f) { player.SetStartFlag(true); cameraFollow.enabled = true; moveCameraFlag = false; if (enemyList != null) { foreach (Enemy e in enemyList) { e.SetStartFlag(true); } } } } if (player.GetHp() <= 0) { SceneManager.LoadScene("GameOver"); } if (hostageFlag == true && (player.transform.position - startPos).sqrMagnitude < 2f && (player.transform.position - hostage.transform.position).sqrMagnitude < 5f) { SceneManager.LoadScene("GameClear"); } if (SceneManager.GetActiveScene().name != "Select") { UpdateAlertUIStates(); // プレイヤーに人質が近づいたら人質を連れる if ((player.transform.position - endPos).sqrMagnitude < 3f) { // 警告ステートの場合は人質を救出できない int cnt = 0; foreach (Enemy e in enemyList) { //if (e.GetAttack()) cnt++; if (e.GetStates() == StateType.Danger) { cnt++; } } if (cnt == 0) { hostageFlag = true; dp.SetPurposeText("スタート地点に戻ろう"); // 敵が if (Enemy.parent.Count() < (ENEMY_NUM / 2)) { for (int i = 0; i < ENEMY_NUM / 4; i++) { int enemyNum = Random.Range(1, 3); int ind = 0; for (int j = 0; j < stageList.Count; j++) { // if (stageList[j].id == enemyNum) { ind = j; break; } } //Debug.Log("enemy : " + ind); //Debug.Log(ind + " stageID : " + stageList[ind].id); Enemy e = Enemy.Add(enemyList.Count, stageList[ind].obj.transform.position.x, 1.0f, stageList[ind].obj.transform.position.z, stageList[ind].id, this, pm); var itemObj = Instantiate(itemBox, Vector3.zero, itemBox.transform.rotation); pi = itemObj.GetComponent <PopItem>(); pi.Init(this, e); e.InitMgrTarget(enemyMoveSpeed / 2, player, false, dp, pi); //Debug.Log(stageList[0].obj.transform.position); e.InitilizeShot(); e.InitilizeUI(); e.SetStartFlag(true); enemyList.Add(e); } } } } // プレイヤーの周りにいない敵は描画しない foreach (Enemy e in enemyList) { if ((player.transform.position - e.transform.position).sqrMagnitude < 300f) { e.gameObject.SetActive(true); } else { e.gameObject.SetActive(false); } } } }
void InitilizeEnemy() { // 管理オブジェクトを生成 Enemy.parent = new TokenMgr <Enemy>("Enemy", ENEMY_NUM); Random.InitState(10); int keyFlag = 0; /*===================================================*/ // 敵を生成 enemyList = new List <Enemy>(ENEMY_NUM); for (int i = 0; i < ENEMY_NUM; i++) { int enemyNum = i % (ROOM_NUM)+1; if (i % (ROOM_NUM)+1 == 1 || i % (ROOM_NUM)+1 == ROOM_NUM + 1) { enemyNum = Random.Range(3, ROOM_NUM + 1); } int ind = 0; for (int j = 0; j < stageList.Count; j++) { // if (stageList[j].id == enemyNum) { ind = j; if (stageList[j].id == ROOM_NUM && keyFlag == 0) { keyFlag++; } break; } } // アイテムボックスを生成 if (i % 2 == 0) { Vector3 itemPos = new Vector3(stageList[ind].obj.transform.position.x, 0.0f, stageList[ind].obj.transform.position.z); var obj = Instantiate(itemBox, itemPos, itemBox.transform.rotation); pi = obj.GetComponent <PopItem>(); pi.Init(this, null); } // 敵を生成 Enemy e = Enemy.Add(enemyList.Count, stageList[ind].obj.transform.position.x, 1.0f, stageList[ind].obj.transform.position.z, stageList[ind].id, this, pm); var itemObj = Instantiate(itemBox, Vector3.zero, itemBox.transform.rotation); //itemObj.GetComponent<Renderer>().material.color = new Color(0, 0, 0, 0); pi = itemObj.GetComponent <PopItem>(); pi.Init(this, e); // ショットアイテムとデコイアイテムを生成 /* * if (Random.Range(0,2) == 0) * { * var obj = Instantiate(shotItem, new Vector3(stageList[ind].obj.transform.position.x, 0.0f, stageList[ind].obj.transform.position.z), shotItem.transform.rotation); * } * else * { * var obj = Instantiate(decoyItem, new Vector3(stageList[ind].obj.transform.position.x, 0.0f, stageList[ind].obj.transform.position.z), decoyItem.transform.rotation); * } */ // 敵に鍵持ちのステータスを設定する if (keyFlag == 1) { e.InitMgrTarget(enemyMoveSpeed / 2, player, true, dp, pi); keyFlag++; } else { e.InitMgrTarget(enemyMoveSpeed / 2, player, false, dp, pi); } //Debug.Log(stageList[0].obj.transform.position); e.InitilizeShot(); e.InitilizeUI(); enemyList.Add(e); //InitilizeEffect(e.transform.position, enemyEffect); StartCoroutine(InitilizeEffect(e.transform.position, enemyEffect)); } /*===================================================*/ }