private void MessageHandler_Server_SendPlayerEjectionCommand(ulong senderClientId, Stream dataStream) { using (PooledNetworkReader reader = PooledNetworkReader.Get(dataStream)) { string userId = reader.ReadStringPacked().ToString(); MLAPIExtension.NetworkClientUser networkClientUser = new MLAPIExtension.NetworkClientUser(); networkClientUser.ClientId = 0; networkClientUser.UserId = userId; _OnReceivedSystemUserIdSubject.OnNext(networkClientUser); } }