Exemplo n.º 1
0
    // used for debugging
    public bool isInPool(GameObject objectInstance)
    {
        PoolObject         poolObjectScript = objectInstance.GetComponent <PoolObject>();
        Queue <GameObject> q = poolDictionary[poolObjectScript.GetPrefabInstanceID()];

        foreach (GameObject gameObj in q)
        {
            if (gameObj.GetInstanceID() == objectInstance.GetInstanceID())
            {
                return(true);
            }
        }

        return(false);
    }