Exemplo n.º 1
0
        public void Destroy()
        {
            ResetModel();
            CleanupMaterials();

            var helpers = mDMono.GetComponentsInChildren <MoveEditor.FXHelper>();

            for (int i = 0; i < helpers.Length; ++i)
            {
                helpers[i].StopAll(true);
            }
            if (_HeadBar != null)
            {
                _HeadBar.ClearBars();
            }

            CharacterVariant variant = mDMono.GetComponentInChildren <CharacterVariant>();

            if (variant != null)
            {
                variant.Recycle();
                PoolModel.DestroyModel(variant.gameObject);
            }

            GameObject.Destroy(mDMono.gameObject);

            if (enemyController.onDestroy != null)
            {
                enemyController.onDestroy(enemyController);
            }
        }
Exemplo n.º 2
0
        public void Destroy()
        {
            var helpers = mDMono.GetComponentsInChildren <MoveEditor.FXHelper>();

            if (helpers != null && helpers.Length > 0)
            {
                for (var i = 0; i < helpers.Length; i++)
                {
                    helpers[i].StopAll(true);
                }
            }

            PlayerDataLookupSet pdls = mDMono.transform.GetDataLookupILRComponentInChildren <PlayerDataLookupSet>("Hotfix_LT.UI.PlayerDataLookupSet", showErrorTips: false);

            if (pdls != null)
            {
                pdls.Destroy();
            }

            CharacterVariant variant = mDMono.GetComponentInChildren <CharacterVariant>();

            if (variant != null)
            {
                variant.Recycle();
                PoolModel.DestroyModel(variant.gameObject);
            }

            GameObject.Destroy(mDMono.gameObject);
        }
Exemplo n.º 3
0
        private IEnumerator CreateModelCoroutine(string modelName)
        {
            yield return(new WaitForSeconds(0.3f * Index));

            FxObj.SetActive(false);
            FusionAudio.PostEvent("SFX/General/CharacterSpawn", true);
            FxObj.SetActive(true);
            if (modelName == ModelName && ModelGO != null)
            {
                InitModel(ModelGO);
            }
            if (string.IsNullOrEmpty(modelName) || modelName == ModelName)
            {
                yield break;
            }
            if (!string.IsNullOrEmpty(ModelName))
            {
                PoolModel.DestroyModel(ModelGO);
            }
            ModelName = modelName;
            string prefab_path = "Bundles/Player/Variants/" + modelName + "-I";

            string variant_name = modelName;

            GameObject variantObj = null;
            var        listener   = this;

            Coroutine coroutine = PoolModel.GetModelAsync(prefab_path, Vector3.zero, Quaternion.identity, delegate(Object obj, object param)
            {
                variantObj = obj as GameObject;
                ModelGO    = variantObj;
                if (variantObj == null)
                {
                    return;
                }

                if (listener == null)
                {
                    EB.Debug.LogError("listener == null");
                    PoolModel.DestroyModel(variantObj);
                    return;
                }

                if (variant_name != ModelName)
                {
                    EB.Debug.LogError("variant_name != ModelName");
                    PoolModel.DestroyModel(variantObj);
                    return;
                }

                InitModel((GameObject)obj);
            }, null);

            yield return(coroutine);

            if (variantObj != null)
            {
                SetObjLayer(variantObj, 28);
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// 这个角色变体是否被清除了
        /// </summary>
        /// <param name="CharacterVariantTemplate">模型名称</param>
        private void IsHaveModel(string CharacterVariantTemplate)
        {
            if (m_Character != null)
            {
                PoolModel.DestroyModel(m_Character);
            }

            m_Character = null;
            m_Loading   = false;
        }
Exemplo n.º 5
0
    /// <summary>
    /// 清除部件对象
    /// </summary>
    /// <param name="go"></param>
    public void UnregisterObject(GameObject go)
    {
        if (go == null)
        {
            return;
        }
        MeshObjects.Remove(go);

        //不要再去缓存池里移除
        PoolModel.DestroyModel(go);
    }
Exemplo n.º 6
0
        public void ChangeArenaModel(string Tid, int skin = 0, bool ChangeModel = false)
        {
            try
            {
                if (ChangeModel)
                {
                    ResetModel();
                    _HeadBar = null;
                    CharacterVariant CV = mDMono.transform.GetComponentInChildren <CharacterVariant>();
                    if (CV != null && GameEngine.Instance != null)
                    {
                        SetObjLayer(CV.CharacterInstance, GameEngine.Instance.defaultLayer);
                        CV.Recycle();
                        PoolModel.DestroyModel(CV.gameObject);
                    }
                    MoveEditor.FXHelper FH = mDMono.transform.GetComponentInChildren <MoveEditor.FXHelper>();
                    if (FH != null)
                    {
                        FH.StopAll(true);
                    }
                    if (enemyController.SkinnedRigPrefab != null)
                    {
                        PoolModel.DestroyModel(enemyController.SkinnedRigPrefab);
                    }

                    string classname   = null;
                    string characterid = CharacterTemplateManager.Instance.TemplateidToCharacterid(Tid);
                    var    charTpl     = CharacterTemplateManager.Instance.GetHeroInfo(characterid, skin);
                    classname = charTpl.model_name;//需添加皮肤
                    if (string.IsNullOrEmpty(classname))
                    {
                        EB.Debug.LogError("OnViewIdAllocated: classname not found for tid = {0}", Tid);
                        return;
                    }
                    enemyController.CharacterModel = CharacterCatalog.Instance.GetModel(classname);

                    OnSpawnFun();

                    Role = _role;
                    SceneLogic scene     = MainLandLogic.GetInstance();
                    string     sceneName = scene.CurrentSceneName;
                    SetNpcName(sceneName);
                }
            }
            catch (System.Exception e)
            {
                EB.Debug.LogError(e.StackTrace);
            }
        }
Exemplo n.º 7
0
        //public override void OnEnable()
        //{
        //	RegisterMonoUpdater();
        //}

        public void DestroyCharacter()
        {
            if (m_Character != null)
            {
                if (!ShouldSetMipMapBias)
                {
                    UpdateMipMapBias(m_Avatar, 0.0f);
                }

                MoveEditor.FXHelper fxHelper = m_Character.GetComponent <MoveEditor.FXHelper>();
                if (fxHelper != null)
                {
                    fxHelper.StopAll(true);
                    //if (PSPoolManager.Instance != null)
                    //{
                    //    PSPoolManager.Instance.Update();
                    //}
                }

                CharacterVariant variant = m_CharacterContainer.GetComponentInChildren <CharacterVariant>();
                if (variant != null && GameEngine.Instance != null)
                {
                    SetObjLayer(variant.CharacterInstance, GameEngine.Instance.defaultLayer);
                    variant.Recycle();
                    PoolModel.DestroyModel(variant.gameObject);
                }

                m_Character = null;
            }

            /*
             * if (!string.IsNullOrEmpty(m_VariantName))
             * {
             *  if (PoolModel != null)
             *  {
             *      PoolModel.RemoveResource(variantPath, false);
             *  }
             *
             *  m_VariantName = null;
             * }
             */
            m_Loading = false;
        }
Exemplo n.º 8
0
    /// <summary>
    /// 清除Mesh对象
    /// </summary>
    public void ClearMeshObjects()
    {
        if (MeshObjects == null || MeshObjects.Count == 0)
        {
            return;
        }

        for (int i = MeshObjects.Count - 1; i >= 0; i--)
        {
            PoolModel.DestroyModel(MeshObjects[i]);
            //#if UNITY_EDITOR
            //			GameObject.DestroyImmediate(MeshObjects[i]);
            //#else
            //			GameObject.Destroy(MeshObjects[i]);
            //#endif
        }

        MeshObjects.Clear();
    }
Exemplo n.º 9
0
        public void Clean()
        {
            if (!string.IsNullOrEmpty(DataId))
            {
                GameDataSparxManager.Instance.UnRegisterListener(DataId, OnChallengerListener);
                DataId = string.Empty;
            }

            nameLabel.text         = string.Empty;
            rankLabel.text         = string.Empty;
            rankTopFlag.spriteName = string.Empty;
            startButton.isEnabled  = false;
            ModelName = string.Empty;

            if (ModelGO != null)
            {
                PoolModel.DestroyModel(ModelGO);
                ModelGO = null;
            }
        }
Exemplo n.º 10
0
        private void CreatCharacterAsync()
        {
            if (character != null || m_Loading)
            {
                if (m_VariantName == CharacterVariantTemplate)
                {
                    EB.Debug.Log("already loaded variant {0}", CharacterVariantTemplate);
                    return;
                }
                else
                {
                    EB.Debug.Log("destroy last instance {0}", m_VariantName);
                    DestroyCharacter();
                }
            }

            if (string.IsNullOrEmpty(CharacterVariantTemplate))
            {
                return;
            }

            m_Loading     = true;
            m_VariantName = CharacterVariantTemplate;

            var    listener     = this;
            string variant_name = m_VariantName;
            string prefab_path  = variantPath;

            PoolModel.GetModelAsync(prefab_path, Vector3.zero, Quaternion.identity, delegate(Object obj, object param)
            {
                GameObject variantObj = obj as GameObject;
                if (variantObj == null)
                {
                    EB.Debug.LogError("UIBuddy3DModelCreater.CreatCharacter: No Resources for {0}", prefab_path);
                    return;
                }

                if (listener == null)
                {
                    EB.Debug.LogWarning("UIBuddy3DModelCreater.CreatCharacter: creator already destroyed");
                    PoolModel.DestroyModel(variantObj);
                    return;
                }

                if (variant_name != m_VariantName)
                {
                    EB.Debug.LogWarning("UIBuddy3DModelCreater.CreatCharacter: resource not match");
                    PoolModel.DestroyModel(variantObj);
                    return;
                }

                if (m_Character != null)
                {
                    EB.Debug.LogWarning("UIBuddy3DModelCreater.CreatCharacter: character set");
                    PoolModel.DestroyModel(variantObj);
                    return;
                }

                if (!m_Loading)
                {
                    EB.Debug.LogWarning("UIBuddy3DModelCreater.CreatCharacter: load canceled");
                    PoolModel.DestroyModel(variantObj);
                    return;
                }

                // everything is ok
                m_Loading = false;

                variantObj.transform.SetParent(m_CharacterContainer.transform);
                CharacterVariant variant = variantObj.GetComponent <CharacterVariant>();

                if (variant != null)
                {
                    variant.SyncLoad = true;

                    if (m_Partitions == null)
                    {
                        variant.InstantiateCharacter();
                    }
                    else
                    {
                        variant.InstantiateCharacter(m_Partitions);
                    }

                    m_Character = variant.CharacterInstance;
                }

                if (m_Character != null)
                {
                    m_Character.transform.SetParent(m_CharacterContainer.transform);
                    m_Character.transform.localScale    = modelScale;
                    m_Character.transform.localRotation = Quaternion.identity;
                    m_Character.transform.localPosition = Vector3.zero;
                    SetObjLayer(m_Character, m_CharacterContainer.gameObject.layer);
                    //StartCoroutine(SetParticleScaleMode(m_Character));
                    m_Avatar = m_Character.GetComponent <AvatarComponent>();
                    SetNeedToTransitionToIdle(m_Character, true);
                    //StartCoroutine(ScaleOutLine(m_Avatar)); //by pj 异步 开启协程判断
                }

                ShouldSetMipMapBias = true;

                if (mDMono.gameObject.activeInHierarchy)// && HuDState.IsLTLegionFBHudOpen)
                {
                    if (m_Coroutine != null)
                    {
                        StopCoroutine(m_Coroutine);
                        m_Coroutine = null;
                    }
                    m_Coroutine = StartCoroutine(SetMaterial());
                }
            }, null);
        }
Exemplo n.º 11
0
        public void ChangeModel(string modelName, bool firstCreate, float scale = 1)
        {
            if (playerController == null)
            {
                EB.Debug.LogWarning("playerController is null");
                return;
            }

            if (playerController.CharacterModel != null && playerController.CharacterModel.ResourcePrefabNameMain.IndexOf(modelName) >= 0)
            {
                EB.Debug.LogWarning("ChangeModel: Aready Exist model={0}", modelName);
                return;
            }

            if (_HeadBar != null)
            {
                _HeadBar.ClearBars();
                _HeadBar = null;
            }

            try
            {
                CharacterVariant    CV = mDMono.transform.GetComponentInChildren <CharacterVariant>();
                MoveEditor.FXHelper FH = mDMono.transform.GetComponentInChildren <MoveEditor.FXHelper>();

                if (FH != null)
                {
                    FH.StopAll(true);
                }

                if (CV != null && GameEngine.Instance != null)
                {
                    SetObjLayer(CV.CharacterInstance, GameEngine.Instance.defaultLayer);
                    CV.Recycle();
                    PoolModel.DestroyModel(CV.gameObject);
                }

                if (playerController.SkinnedRigPrefab != null)
                {
                    PoolModel.DestroyModel(playerController.SkinnedRigPrefab);
                }
                ///
                playerController.Gender         = eGender.Male;
                playerController.CharacterModel = CharacterCatalog.Instance.GetModel(modelName);
                string prefabName = playerController.CharacterModel.PrefabNameFromGenderMain(playerController.Gender);
                PoolModel.GetModelAsync(prefabName, mDMono.transform.position, Quaternion.identity, (o, prm) =>
                {
                    var variantObj = o as GameObject;
                    variantObj.transform.SetParent(mDMono.transform);
                    variantObj.transform.localPosition = Vector3.zero;

                    CharacterVariant variant = variantObj.GetComponent <CharacterVariant>();
                    variant.SyncLoad         = true;
                    IDictionary partions     = GetPartitionsData(LoginManager.Instance.LocalUserId.Value);
                    variant.InstantiateCharacter(partions);
                    InitDataLookupSet();

                    playerController.SkinnedRigPrefab      = variant.CharacterInstance;
                    playerController.SkinnedRigPrefab.name = prefabName + "_Character";
                    playerController.SkinnedRigPrefab.tag  = "CharacterMesh";
                    playerController.SkinnedRigPrefab.transform.SetParent(mDMono.transform);
                    playerController.SkinnedRigPrefab.transform.localRotation = Quaternion.identity;
                    playerController.SkinnedRigPrefab.transform.localScale    = new Vector3(scale, scale, scale);
                    _combatController = mDMono.GetComponent <CombatController>();
                    _combatController.Initialize(playerController.SkinnedRigPrefab.transform, playerController.CharacterModel, 1 << LayerMask.NameToLayer("Enemy"));

                    playerController.CharacterComponent = mDMono.GetComponent <CharacterComponent>();
                    playerController.CharacterComponent.OnSpawn(playerController.CharacterModel, playerController.SkinnedRigPrefab, -1, false);

                    _HeadBar = playerController.SkinnedRigPrefab.GetMonoILRComponent <HeadBars2D>(false);
                    if (_HeadBar == null)
                    {
                        _HeadBar = playerController.SkinnedRigPrefab.AddMonoILRComponent <HeadBars2D>("Hotfix_LT.UI.HeadBars2D");
                    }

                    if (mDMono.GetComponent <Collider>() != null && mDMono.GetComponent <Collider>() is BoxCollider)
                    {
                        BoxCollider box = mDMono.GetComponent <Collider>() as BoxCollider;
                        box.size        = new Vector3(1.5f, 1.5f, 1.5f) + new Vector3(0, playerController.CharacterModel.heightOffset, 0);
                        box.center      = new Vector3(0, box.size.y / 2.0f, 0);
                    }

                    _muzzle = GameUtils.SearchHierarchyForBone(playerController.SkinnedRigPrefab.transform, "muzzle");
                    if (null == _muzzle)
                    {
                        _muzzle = mDMono.transform;
                    }

                    if (firstCreate)
                    {
                        LevelOwnerComponent.AssignLevelOwner(mDMono.gameObject); // this must be called after PlayerManager.RegisterPlayerController(this);
                    }
                    _avatar             = playerController.SkinnedRigPrefab.GetComponent <AvatarComponent>();
                    _shouldSetHideColor = !PerformanceManager.Instance.CurrentEnvironmentInfo.slowDevice;

                    if (!firstCreate)
                    {
                        PlayerDataLookupSet PDLS = playerController.SkinnedRigPrefab.transform.GetDataLookupILRComponent <PlayerDataLookupSet>();
                        if (PDLS != null)
                        {
                            PDLS.UserId = playerController.playerUid;
                        }
                    }

                    MoveController mc = playerController.SkinnedRigPrefab.GetComponent <MoveController>();
                    if (mDMono != null && mDMono.GetComponent <CharacterComponent>().State != eCampaignCharacterState.Idle)
                    {
                        mc.TransitionTo(MoveController.CombatantMoveState.kLocomotion);
                    }
                }, null);
            }
            catch (System.NullReferenceException e)
            {
                EB.Debug.LogError(e.ToString());
            }
        }