Exemplo n.º 1
0
 public void Collect()
 {
     runManager.InreaseCoinAmount();
     Debug.Log("Zebrano monetę, ilość monet: " + runManager.CoinAmount);
     poolMember.Despawn();
     nextCoinPosition = levelPlanner.GenerateNextCoinPosition();
     poolMember.myPool.Spawn(nextCoinPosition, Quaternion.identity);
 }
Exemplo n.º 2
0
 public void OnBecameInvisible()
 {
     if (gameObject.activeInHierarchy == true)
     {
         poolMember.Despawn();
         nextObstaclePosition = levelPlanner.GenerateNextObstaclePosition();
         poolMember.myPool.Spawn(nextObstaclePosition, Quaternion.identity);
     }
 }
Exemplo n.º 3
0
    private void Despawn()
    {
        PoolMember pm = this.GetComponent <PoolMember>();

        if (pm != null)
        {
            pm.Despawn(gameObject);
        }
        else
        {
            Destroy(this.gameObject);
        }
    }