Inheritance: MonoBehaviour
 /**
  * Use this for initialization
  */
 void Start()
 {
     if (poofManager == null)
     {
         DontDestroyOnLoad(gameObject);
         poofManager = this;
     }
     else if (poofManager != this)
     {
         Destroy(gameObject);
     }
     poofAttractionRating = 0;
 }
 /**
  * Use this for initialization
  */
 void Start()
 {
     if (poofManager == null)
     {
         DontDestroyOnLoad(gameObject);
         poofManager = this;
     }
     else if (poofManager != this)
     {
         Destroy(gameObject);
     }
     poofAttractionRating = 0;
 }