Exemplo n.º 1
0
 /// <summary>
 /// スコアを通知する
 /// </summary>
 /// <param name="score">スコアデータ</param>
 public void NotifyObservers(Pong.PlayerScore score)
 {
     foreach (var observer in observers)
     {
         observer.Update(score);
     }
     ExecuteRequestRemove();
 }
Exemplo n.º 2
0
 /// <summary>
 /// 勝ったプレイヤーの取得
 /// </summary>
 /// <param name="score">スコア</param>
 /// <returns>勝ったプレイヤー</returns>
 public Pong.PlayerConstant.Position GetWinner(Pong.PlayerScore score)
 {
     UnityEngine.Assertions.Assert.IsTrue(CheckEnd(score));
     if (score.Get(Pong.PlayerConstant.Position.Left) > score.Get(Pong.PlayerConstant.Position.Right))
     {
         return(PlayerConstant.Position.Left);
     }
     return(PlayerConstant.Position.Right);
 }
Exemplo n.º 3
0
 /// <summary>
 /// ゲームが終了したかチェック
 /// </summary>
 /// <param name="score">スコア</param>
 /// <returns>trueなら終了</returns>
 public bool CheckEnd(Pong.PlayerScore score)
 {
     if (score.Get(Pong.PlayerConstant.Position.Left) >= EndScore)
     {
         return(true);
     }
     if (score.Get(Pong.PlayerConstant.Position.Right) >= EndScore)
     {
         return(true);
     }
     return(false);
 }