Exemplo n.º 1
0
    IEnumerator BuildMeshes()
    {
        yield return(null);


        for (int i = 0; i < fracturePoints.Count; i++)
        {
            if (i != gizmoPolyIndex && gizmoPolyIndex != -1)
            {
                continue;
            }
            Polygon3D poly = new Polygon3D(fracturePoints[i][0], fracturePoints[i][1], fracturePoints[i][2]);


            //Polygon3D poly = new Polygon3D(fracturePoints[i]);
            MeshFilter filt = mc3D.createMesh(poly);
            for (int j = 3; j < fracturePoints[i].Count; j++)
            {
                while (!Input.GetMouseButtonUp(1))
                {
                    yield return(null);
                }

                Debug.Log("poly " + i + " : add point (" + fracturePoints[i][j].x + ", " + fracturePoints[i][j].y + ", " + fracturePoints[i][j].z + ")  number of vertices : " + poly.points.Count + "/" + fracturePoints[i].Count);
                poly.addPoint(fracturePoints[i][j]);


                mc3D.updateMesh(poly, filt);

                yield return(null);
            }
        }
    }
Exemplo n.º 2
0
    public void addNewPoint(Vector3 point)
    {
        Debug.Log("add new point");
        MoveNewPoint(point);
        convexHull.addPoint(point);
        points.Add(point);

        meshCreator.updateMesh(convexHull, meshCreator.meshes[0]);

        pointsTR.Add(Instantiate <GameObject>(newPointTR));
        pointsTR[pointsTR.Count - 1].transform.localScale *= 0.5f;
        pointsTR[pointsTR.Count - 1].transform.position    = newPoint;
        pointsTR[pointsTR.Count - 1].GetComponent <Renderer>().material.color = new Color(0, 1, 0, 0.5f);
    }