public void LoadCardData(Card data)
 {
     _data             = data;
     _number           = data.Number;
     _cardImage.sprite = data.Image;
     _suite            = data.CardSuite;
     DoLoaded();
 }
 /// <summary>
 /// Would probably use this if there were any other states other than the game state.
 /// </summary>
 public void UnloadCardData()
 {
     _number           = 0;
     _cardImage.sprite = null;
     _suite            = PokerDeckController.Suite.Diamonds;
 }