Exemplo n.º 1
0
 void Start()
 {
     transition = GameObject.FindObjectOfType <Pokemon_Shader_Transtion>();
     num        = SceneManager.GetActiveScene().buildIndex;
     GameObject.Find("Score").GetComponent <Score>().played[GameObject.Find("Score").GetComponent <Score>().playCount] = num;
     GameObject.Find("Score").GetComponent <Score>().playCount++;
 }
Exemplo n.º 2
0
 void Start()
 {
     transition = GameObject.FindObjectOfType <Pokemon_Shader_Transtion>();
 }