Exemplo n.º 1
0
    void Start()
    {
        if (m_InitializeOnStart && !m_HasBeenInitialized)
        {
            Initialize();

            // Now load the URL.
            LoadURL(m_URL);

            //while (m_WebView.IsLoading)
            //{
            //    AwesomiumUnityWebCore.Update();
            //}
        }

        m_Trigger = gameObject.GetComponent <PointerTrigger>();
        if (!m_Trigger)
        {
            m_Trigger = gameObject.AddComponent <PointerTrigger>();
        }

        #region Subscribe_to_PointerTrigger_Events

        //NOTE: if you want non-PointerEventData events e.g. BaseEventData like ISelectHandler which requires "void OnSelect(BaseEventData dat)"
        //then you need to implement those interfaces OUTSIDE/WITHOUT PointerEvent.cs Script! i.e. here in this class.
        m_Trigger.Subscribe(PointerEventType.PointerEnter, myMouseEnter);
        m_Trigger.Subscribe(PointerEventType.PointerExit, myMouseExit);
        m_Trigger.Subscribe(PointerEventType.PointerDown, myMouseDown);
        m_Trigger.Subscribe(PointerEventType.PointerUp, myMouseUp);
        m_Trigger.Subscribe(PointerEventType.Scroll, myMouseScroll);
        m_Trigger.Subscribe(PointerEventType.BeginDrag, myBeginDrag);
        m_Trigger.Subscribe(PointerEventType.Drag, myDrag);
        m_Trigger.Subscribe(PointerEventType.EndDrag, myEndDrag);
        #endregion
    }
    void Start()
    {
        if (m_InitializeOnStart && !m_HasBeenInitialized)
        {
            Initialize();

            // Now load the URL.
            LoadURL(m_URL);

            //while (m_WebView.IsLoading)
            //{
            //    AwesomiumUnityWebCore.Update();
            //}
        }

        m_Trigger = gameObject.GetComponent<PointerTrigger>();
        if (!m_Trigger)
        {
            m_Trigger = gameObject.AddComponent<PointerTrigger>();
        }

        #region Subscribe_to_PointerTrigger_Events

        //NOTE: if you want non-PointerEventData events e.g. BaseEventData like ISelectHandler which requires "void OnSelect(BaseEventData dat)"
        //then you need to implement those interfaces OUTSIDE/WITHOUT PointerEvent.cs Script! i.e. here in this class.
        m_Trigger.Subscribe(PointerEventType.PointerEnter, myMouseEnter);
        m_Trigger.Subscribe(PointerEventType.PointerExit, myMouseExit);
        m_Trigger.Subscribe(PointerEventType.PointerDown, myMouseDown);
        m_Trigger.Subscribe(PointerEventType.PointerUp, myMouseUp);
        m_Trigger.Subscribe(PointerEventType.Scroll, myMouseScroll);
        m_Trigger.Subscribe(PointerEventType.BeginDrag, myBeginDrag);
        m_Trigger.Subscribe(PointerEventType.Drag, myDrag);
        m_Trigger.Subscribe(PointerEventType.EndDrag, myEndDrag);
        #endregion
    }
Exemplo n.º 3
0
 private void Start()
 {
     PointerTrigger.AddEvent(gameObject, EventTriggerType.PointerDown, this, PointerDown);
     PointerTrigger.AddEvent(gameObject, EventTriggerType.Drag, this, PointerDrag);
     PointerTrigger.AddEvent(gameObject, EventTriggerType.PointerUp, this, PointerUp);
 }