Exemplo n.º 1
0
    void Update()
    {
        transform.Translate(Vector3.down * formationSpeed * Time.deltaTime);                                        // speed of enemy ship

        if (EnemyWaveDead() && spawnUpgrade == true)                                                                // if entire wave killed
        {
            GameObject upgrade = Instantiate(upgradePrefab, transform.position, Quaternion.identity) as GameObject; // create upgrade
            pointSystem.DoubleScore();                                                                              // double score since entire wave was killed
            spawnUpgrade = false;                                                                                   // assign bool which creates upgrade back to false.
        }
    }