public Space <T> Intersect(PointRadius <T> b) { return(PointRadius <T> .Intersect(this, b)); }
/// <summary>Intersection</summary> public static Space <T> operator &(PointRadius <T> a, PointRadius <T> b) { return(PointRadius <T> .Intersect(a, b)); }
public Space <T> Intersect(PointRadius <T> b) { return(PointRadius <T> .Intersect(this, b)); }
/// <summary>Intersection</summary> public static Space <T> operator &(PointRadius <T> a, PointRadius <T> b) { return(PointRadius <T> .Intersect(a, b)); }