// Use this for initialization void Start() { _animator = GetComponent <Animator>(); _sounds = new List <AudioClip> { trh1, trh2, trh3 }; _poctoscript = GetComponent <Poctoscript>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _defaultniKer = _spriteRenderer.sprite; }
// Use this for initialization void Start() { _animator = GetComponent <Animator>(); _sounds = new List <AudioClip> { chop1, chop2, chop3 }; _poctoscript = GetComponent <Poctoscript>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _defaultniStrom = _spriteRenderer.sprite; PolarStromu = new CartesianCoord(transform.position.x, transform.position.y).ToPolar(); }