public virtual void Execute() {
     // LoopGroupNode
     var LoopGroupNode18_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginLoadingUI>().Components;
     for (var LoopGroupNode18_ItemIndex = 0
     ; LoopGroupNode18_ItemIndex < LoopGroupNode18_GroupComponents.Count; LoopGroupNode18_ItemIndex++
     ) {
         LoopGroupNode18_Item = LoopGroupNode18_GroupComponents[LoopGroupNode18_ItemIndex];
         LoopGroupNode18_Next();
     }
     // LoopGroupNode
     var LoopGroupNode23_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenAuthenticated>().Components;
     for (var LoopGroupNode23_ItemIndex = 0
     ; LoopGroupNode23_ItemIndex < LoopGroupNode23_GroupComponents.Count; LoopGroupNode23_ItemIndex++
     ) {
         LoopGroupNode23_Item = LoopGroupNode23_GroupComponents[LoopGroupNode23_ItemIndex];
         LoopGroupNode23_Next();
     }
     // LoopGroupNode
     var LoopGroupNode26_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.VisibleWhenNotAuthenticated>().Components;
     for (var LoopGroupNode26_ItemIndex = 0
     ; LoopGroupNode26_ItemIndex < LoopGroupNode26_GroupComponents.Count; LoopGroupNode26_ItemIndex++
     ) {
         LoopGroupNode26_Item = LoopGroupNode26_GroupComponents[LoopGroupNode26_ItemIndex];
         LoopGroupNode26_Next();
     }
 }
Exemplo n.º 2
0
        public virtual void Execute()
        {
            // LoopGroupNode
            var LoopGroupNode18_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginLoadingUI>().Components;

            for (var LoopGroupNode18_ItemIndex = 0
                 ; LoopGroupNode18_ItemIndex < LoopGroupNode18_GroupComponents.Count; LoopGroupNode18_ItemIndex++
                 )
            {
                LoopGroupNode18_Item = LoopGroupNode18_GroupComponents[LoopGroupNode18_ItemIndex];
                LoopGroupNode18_Next();
            }
            // LoopGroupNode
            var LoopGroupNode23_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenAuthenticated>().Components;

            for (var LoopGroupNode23_ItemIndex = 0
                 ; LoopGroupNode23_ItemIndex < LoopGroupNode23_GroupComponents.Count; LoopGroupNode23_ItemIndex++
                 )
            {
                LoopGroupNode23_Item = LoopGroupNode23_GroupComponents[LoopGroupNode23_ItemIndex];
                LoopGroupNode23_Next();
            }
            // LoopGroupNode
            var LoopGroupNode26_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.VisibleWhenNotAuthenticated>().Components;

            for (var LoopGroupNode26_ItemIndex = 0
                 ; LoopGroupNode26_ItemIndex < LoopGroupNode26_GroupComponents.Count; LoopGroupNode26_ItemIndex++
                 )
            {
                LoopGroupNode26_Item = LoopGroupNode26_GroupComponents[LoopGroupNode26_ItemIndex];
                LoopGroupNode26_Next();
            }
        }
 public virtual void Execute() {
     // LoopGroupNode
     var LoopGroupNode9_GroupComponents = System.ComponentSystem.RegisterComponent<Playfab.LoginLoadingUI>().Components;
     for (var LoopGroupNode9_ItemIndex = 0
     ; LoopGroupNode9_ItemIndex < LoopGroupNode9_GroupComponents.Count; LoopGroupNode9_ItemIndex++
     ) {
         LoopGroupNode9_Item = LoopGroupNode9_GroupComponents[LoopGroupNode9_ItemIndex];
         LoopGroupNode9_Next();
     }
 }
Exemplo n.º 4
0
        public virtual void Execute()
        {
            // LoopGroupNode
            var LoopGroupNode9_GroupComponents = System.ComponentSystem.RegisterComponent <Playfab.LoginLoadingUI>().Components;

            for (var LoopGroupNode9_ItemIndex = 0
                 ; LoopGroupNode9_ItemIndex < LoopGroupNode9_GroupComponents.Count; LoopGroupNode9_ItemIndex++
                 )
            {
                LoopGroupNode9_Item = LoopGroupNode9_GroupComponents[LoopGroupNode9_ItemIndex];
                LoopGroupNode9_Next();
            }
        }