Exemplo n.º 1
0
        public void Setup(string[] playerIds, string[] playerNames)
        {
            _stock   = Cards.Count();
            _players = new Dictionary <string, CardPlayer>(playerIds.Length);
            foreach (var cardPlayer in PlayersParent.GetComponentsInChildren <CardPlayer>())
            {
                Destroy(cardPlayer.gameObject);
            }

            for (var i = 0; i < playerIds.Length; i++)
            {
                var playerId   = playerIds[i];
                var prefab     = ServiceManager.User.Id.Equals(playerId) ? MainPlayerPrefab : _extraPlayerPrefab;
                var parent     = ServiceManager.User.Id.Equals(playerId) ? PlayersParent : ExtraPlayersParent;
                var cardPlayer = Instantiate(prefab, parent).GetComponent <CardPlayer>();
                cardPlayer.Name = playerNames[i];
                cardPlayer.Id   = playerId;
                _players.Add(playerId, cardPlayer);
            }
        }
Exemplo n.º 2
0
        private IEnumerator LateNewGame()
        {
            yield return(null);

            _players = new List <CardPlayer>(PlayersParent.GetComponentsInChildren <CardPlayer>());
            foreach (var cardPlayer in _players)
            {
                cardPlayer.SetScore(0);
            }
            if (_players.Count == 0)
            {
                yield break;
            }

            CurrentPlayer.SetFocused(true);
            CardStock.Clear();
            CardStock.AddRange(Cards.Take(_initialStock));
            CardStock.Shuffle();

            Utils.SetChildrenVisible(transform, false);
            Deal(_defaultCards);
        }