Exemplo n.º 1
0
 public IEnumerable <Client> GetClients()
 {
     foreach (MapPlayer playerOnMap in PlayersOnMap.GetPlayers())
     {
         //Client client = ClientManager.FindClientFromCharID(playerOnMap);
         if (playerOnMap.Client != null && playerOnMap.Client.IsPlaying() && playerOnMap.Client.Player.MapID == this.MapID)
         {
             yield return(playerOnMap.Client);
         }
     }
 }
Exemplo n.º 2
0
        //private void Update(MapBase o)
        //{
        //    Type type = o.GetType();
        //    while (type != null) {
        //        UpdateForType(type, o);
        //        type = type.BaseType;
        //    }
        //}

        //private void UpdateForType(Type type, MapBase source)
        //{
        //    FieldInfo[] myObjectFields = type.GetFields(
        //        BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);

        //    foreach (FieldInfo fi in myObjectFields) {
        //        fi.SetValue(this, fi.GetValue(source));
        //    }
        //}

        public void RemakePlayersList()
        {
            PlayersOnMap.Clear();
            foreach (Client i in ClientManager.GetClients())
            {
                if (i.IsPlaying() && i.Player.MapID == this.MapID)
                {
                    PlayersOnMap.Add(i.Player.CharID);
                }
            }
        }
Exemplo n.º 3
0
 public void RemakePlayersList()
 {
     PlayersOnMap.Clear();
     PlayersOnMap.Add(owner.CharID);
 }