Exemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player")
        {
            // Adding weapong to player
            playersManager.AddWeaponToPlayer(collision.GetComponent <PlayerData>().playerIndex, GetComponent <WeaponSpawn>().weaponIndex, collision.GetComponent <PlayerData>().hasWeapon);

            // Deleting this weapon
            GetComponent <WeaponSpawn>().DeleteWeapon();
        }
    }