public void Start() { InventoryList.Clear(); Inventorycount = 0; CursolPos = 0; CursolPosition = -10; CursolTransform.anchoredPosition = new Vector2(10, -10); for (int i = 0; i <= 19; i++) { ItemTextList[i].text = ""; } InfoWindowText.text = ""; Playerp Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); // InventoryList = new InventoryGetIDList().Get(ItemType.Use); foreach (int ItemID in InventoryList) { // ItemName itemName = new GetItemName().Get(new ItemID(ItemID)); // ItemTextList[Inventorycount].text = itemName.GetValue()+" / "+Playerp.SetPeaceText(ItemTextList[Inventorycount],new ItemID(ItemID)).text+"個"; Inventorycount++; } Curesol.SetActive(true); ItemWindow.SetActive(true); InfoWindow.SetActive(true); }
public void SetUp() { UseComandWindow = GameObject.Find("MenuCanvas").transform.Find("InventoryPanel").transform.Find("UseComandWindow").gameObject; Curesol = UseComandWindow.transform.Find("SelectCursol").gameObject; CursolTransform = Curesol.GetComponent <RectTransform>(); Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public void Start(StateData stateData) { TextList.Clear(); Playerp Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); ShopList = Playerp.Npc.ShopList; ItemWindow = GameObject.Find("ShopPanel").transform.Find("ItemWindow").gameObject; InfoWindow = GameObject.Find("ShopPanel").transform.Find("InfoWindow").gameObject; InfoText = InfoWindow.transform.Find("InfoText").GetComponent <Text>(); InfoText.text = ""; CursolObj = ItemWindow.transform.Find("SelectCursol").gameObject; CursolTransform = CursolObj.GetComponent <RectTransform>(); Text GoldText = GameObject.Find("ShopPanel").transform.Find("GoldWindow").transform.Find("Text").GetComponent <Text>(); // new SetGoldText().Set(GoldText); ItemWindow.SetActive(true); InfoWindow.SetActive(true); CursolObj.SetActive(true); CursolPos = 0; CursolTransform.anchoredPosition = new Vector2(10, -10); for (int i = 0; i < ShopList.Count; i++) { TextList.Add(GameObject.Find("ItemNameText" + i).GetComponent <Text>()); // ItemPrice itemPrice = new GetItemPrice().Get(new ItemID(ShopList[i]),new ItemPeace(1)); // ItemName itemName = new GetItemName().Get(new ItemID(ShopList[i])); // TextList[i].text = itemName.GetValue()+" : "+itemPrice.GetStringValue()+"G : 1個"; } }
public void Set(int itemid, Playerp Playerp) { ItemId = itemid; if (itemid != 9999) { // ItemManager.Equip(itemid,Playerp); } }
public void update(Playerp Playerp) { // LVText.text = "Lv:"+Playerp.Status.Lv+" "+Playerp.Name; // hpSlider.maxValue = Playerp.Status.Hp.maxValue; // hpSlider.value = Playerp.Status.Hp.currentValue; // hpText.text = Playerp.Status.Hp.currentValue+"/"+Playerp.Status.Hp.maxValue; // mpSlider.maxValue = Playerp.Status.Mp.maxValue; // mpSlider.value = Playerp.Status.Mp.currentValue; // mpText.text = Playerp.Status.Mp.currentValue+"/"+Playerp.Status.Mp.maxValue; }
public void Start(StateData stateData) { BuyComandWindow = GameObject.Find("ShopPanel").transform.Find("BuyComandWindow").gameObject; BuyComandWindow.SetActive(true); CursolObj = BuyComandWindow.transform.Find("SelectCursol").gameObject; CursolObj.SetActive(true); CursolTransform = CursolObj.GetComponent <RectTransform>(); CursolTransform.anchoredPosition = new Vector2(10, -10); CursolPos = 0; Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public void SetUp() { StateMenu = GameObject.Find("MenuCanvas").transform.Find("StatusPanel").gameObject; NameText = StateMenu.transform.Find("StatusPanel").transform.Find("NamePanel").transform.Find("NameText").GetComponent <Text>(); LvText = StateMenu.transform.Find("StatusPanel").transform.Find("LvPanel").transform.Find("LvText").GetComponent <Text>(); HpText = StateMenu.transform.Find("StatusPanel").transform.Find("HpPanel").transform.Find("HpText").GetComponent <Text>(); MpText = StateMenu.transform.Find("StatusPanel").transform.Find("MpPanel").transform.Find("MpText").GetComponent <Text>(); StrText = StateMenu.transform.Find("StatusPanel").transform.Find("StrPanel").transform.Find("StrText").GetComponent <Text>(); VitText = StateMenu.transform.Find("StatusPanel").transform.Find("VitPanel").transform.Find("VitText").GetComponent <Text>(); DexText = StateMenu.transform.Find("StatusPanel").transform.Find("DexPanel").transform.Find("DexText").GetComponent <Text>(); IntText = StateMenu.transform.Find("StatusPanel").transform.Find("IntPanel").transform.Find("IntText").GetComponent <Text>(); ExpText = StateMenu.transform.Find("StatusPanel").transform.Find("ExpPanel").transform.Find("ExpText").GetComponent <Text>(); GoldText = StateMenu.transform.Find("StatusPanel").transform.Find("GoldPanel").transform.Find("GoldText").GetComponent <Text>(); Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public void SetUp() { MenuStateList.Clear(); EquipTextList.Clear(); InventoryEndfrag = true; GameObject EquipWindow = GameObject.Find("MenuCanvas").transform.Find("InventoryPanel").transform.Find("EquipWindow").transform.Find("EquipItemPanel").gameObject; EquipTextList.Add(ItemType.Weapon, EquipWindow.transform.Find("WeaponText").GetComponent <Text>()); EquipTextList.Add(ItemType.Head, EquipWindow.transform.Find("HeadText").GetComponent <Text>()); EquipTextList.Add(ItemType.Body, EquipWindow.transform.Find("BodyText").GetComponent <Text>()); EquipTextList.Add(ItemType.Hand, EquipWindow.transform.Find("HandText").GetComponent <Text>()); EquipTextList.Add(ItemType.Foot, EquipWindow.transform.Find("FootText").GetComponent <Text>()); EquipTextList.Add(ItemType.Accessory, EquipWindow.transform.Find("AccessoryText").GetComponent <Text>()); MenuStateList.Add("Null", new NullState()); MenuStateList.Add("Main", new MainMenuState()); MenuStateList["Main"].SetUp(); MenuStateList.Add("Status", new StatusState()); MenuStateList["Status"].SetUp(); MenuStateList.Add("InventorySelect", new InventorySelectState()); MenuStateList["InventorySelect"].SetUp(); MenuStateList.Add("UseItem", new ItemUseState()); MenuStateList["UseItem"].SetUp(); MenuStateList.Add("UseComand", new UseComandState()); MenuStateList["UseComand"].SetUp(); MenuStateList.Add("SelectShortCut", new SelectShortCutState()); MenuStateList["SelectShortCut"].SetUp(); MenuStateList.Add("Equip", new EquipState()); MenuStateList["Equip"].SetUp(); MenuStateList.Add("EquipComand", new EquipComandState()); MenuStateList["EquipComand"].SetUp(); Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); MenuState = MenuStateList["Null"]; }
public void SetUp() { ShortcutList.Clear(); SetOK = new bool[5]; ShortcutList.Add(1, GameObject.Find("ShortCut1").GetComponent <ShortCut>()); ShortcutList[1].SetUp(); SetOK[1] = false; ShortcutList.Add(2, GameObject.Find("ShortCut2").GetComponent <ShortCut>()); ShortcutList[2].SetUp(); SetOK[2] = false; ShortcutList.Add(3, GameObject.Find("ShortCut3").GetComponent <ShortCut>()); ShortcutList[3].SetUp(); SetOK[3] = false; ShortcutList.Add(4, GameObject.Find("ShortCut4").GetComponent <ShortCut>()); ShortcutList[4].SetUp(); SetOK[4] = false; Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public void Update(Playerp Playerp) { // Name = Playerp.Name; // Lv = Playerp.Status.Lv; // MaxHp = Playerp.Status.Hp.maxValue; // CurrentHp = Playerp.Status.Hp.currentValue; // MaxMp = Playerp.Status.Mp.maxValue; // CurrentMp = Playerp.Status.Mp.currentValue; // Str = Playerp.Status.Str.NomalValue; // Vit = Playerp.Status.Vit.NomalValue; // Dex = Playerp.Status.Dex.NomalValue; // Int = Playerp.Status.Int.NomalValue; // NextExp = Playerp.Status.Exp.maxValue; // CurrentExp = Playerp.Status.Exp.currentValue; // EquipWeapon = Playerp.Equip.Parts[ItemType.Weapon].ItemId; // EquipHead = Playerp.Equip.Parts[ItemType.Head].ItemId; // EquipBody = Playerp.Equip.Parts[ItemType.Body].ItemId; // EquipHand = Playerp.Equip.Parts[ItemType.Hand].ItemId; // EquipFoot = Playerp.Equip.Parts[ItemType.Foot].ItemId; // EquipAccessory = Playerp.Equip.Parts[ItemType.Accessory].ItemId; // UseItemList = new InventoryGetIDList().Get(ItemType.Use); // UseItemNumberList = new InventoryGetPeaceList().Get(ItemType.Use); // WeaponItemList = new InventoryGetIDList().Get(ItemType.Weapon); // WeaponItemNumberList = new InventoryGetPeaceList().Get(ItemType.Weapon); // HeadItemList = new InventoryGetIDList().Get(ItemType.Head); // HeadItemNumberList = new InventoryGetPeaceList().Get(ItemType.Head); // BodyItemList = new InventoryGetIDList().Get(ItemType.Body); // BodyItemNumberList = new InventoryGetPeaceList().Get(ItemType.Body); // HandItemList = new InventoryGetIDList().Get(ItemType.Hand); // HandItemNumberList = new InventoryGetPeaceList().Get(ItemType.Hand); // FootItemList = new InventoryGetIDList().Get(ItemType.Foot); // FootItemNumberList = new InventoryGetPeaceList().Get(ItemType.Foot); // AccesuryItemList = new InventoryGetIDList().Get(ItemType.Accessory); // AccesuryItemNumberList = new InventoryGetPeaceList().Get(ItemType.Accessory); }
public void SetUp() { ItemTextList.Clear(); InventoryList.Clear(); GameObject InventoryCanvas = GameObject.Find("MenuCanvas").transform.Find("InventoryPanel").gameObject; ItemWindow = InventoryCanvas.transform.Find("ItemWindow").gameObject; InfoWindow = InventoryCanvas.transform.Find("InfoWindow").gameObject; InfoWindowText = InventoryCanvas.transform.Find("InfoWindow").transform.Find("InfoText").GetComponent <Text>(); Curesol = ItemWindow.transform.Find("SelectCursol").gameObject; CursolTransform = Curesol.GetComponent <RectTransform>(); GameObject ItemPanel = ItemWindow.transform.Find("ItemPanel").gameObject; ItemTextList.Add(ItemPanel.transform.Find("ItemNameText0").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText1").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText2").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText3").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText4").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText5").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText6").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText7").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText8").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText9").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText10").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText11").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText12").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText13").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText14").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText15").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText16").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText17").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText18").GetComponent <Text>()); ItemTextList.Add(ItemPanel.transform.Find("ItemNameText19").GetComponent <Text>()); Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public Equip(Playerp Playerp) { // Playerp = Playerp; }
public static void PlayerpSet() { Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public void UnSet(int itemid, Playerp Playerp) { // ItemManager.UnEquip(itemid,Playerp); }
public TownControler() { // PlayerpMove = new PlayerpMoveControler(); Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }
public PlayerpMoveControler() { Playerp = GameObject.FindGameObjectWithTag("Playerp").gameObject.GetComponent <Playerp>(); }
public virtual void Equip(Playerp Playerp) { }
public void SetUp() { UiStatus = GameObject.Find("StatusCanvas").GetComponent <UI_Status>(); TalkCanvas = new TalkCanvas(); Playerp = GameObject.FindGameObjectWithTag("Playerp").GetComponent <Playerp>(); }